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-rw-r--r--examples/quick/particles/affectors/doc/src/affectors.qdoc7
-rw-r--r--examples/quick/particles/customparticle/doc/src/customparticle.qdoc2
-rw-r--r--examples/quick/particles/emitters/doc/src/emitters.qdoc6
-rw-r--r--examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc4
-rw-r--r--examples/quick/particles/system/doc/src/system.qdoc12
5 files changed, 15 insertions, 16 deletions
diff --git a/examples/quick/particles/affectors/doc/src/affectors.qdoc b/examples/quick/particles/affectors/doc/src/affectors.qdoc
index 75bdea8f14..58661d5b70 100644
--- a/examples/quick/particles/affectors/doc/src/affectors.qdoc
+++ b/examples/quick/particles/affectors/doc/src/affectors.qdoc
@@ -26,13 +26,13 @@
****************************************************************************/
/*!
- \title QtQuick.Particles Examples - Affectors
+ \title Qt Quick Particles Examples - Affectors
\example particles/affectors
\brief This is a collection of examples using Affectors in the QML particle system.
\image qml-affectors-example.png
This is a collection of small QML examples relating to using Affectors in the particle system.
- Each example is a small QML file emphasizing a particular element or feature.
+ Each example is a small QML file emphasizing a particular type or feature.
Age demonstrates using an Age affector to prematurely end the lives of particles.
\snippet quick/particles/affectors/content/age.qml 0
@@ -78,7 +78,7 @@
moves into the lit group after 100ms.
\snippet quick/particles/affectors/content/groupgoal.qml lit
The lit group also has TrailEmitters on it for additional fire and smoke, but does not transition anywhere.
- There are two more GroupGoal elements that allow particles in the unlit group to transition to the lighting group
+ There are two more GroupGoal objects that allow particles in the unlit group to transition to the lighting group
(and then to the lit group).
\snippet quick/particles/affectors/content/groupgoal.qml groupgoal-pilot
The first is just an area bound to the location of an image of a pilot flame. When unlit balls pass through the flame,
@@ -110,4 +110,3 @@
\snippet quick/particles/affectors/content/wander.qml 0
There are different movements given by applying the Wander to different attributes of the trajectory, so the example makes it easy to play around and see the difference.
*/
-
diff --git a/examples/quick/particles/customparticle/doc/src/customparticle.qdoc b/examples/quick/particles/customparticle/doc/src/customparticle.qdoc
index a7ab4c51b8..ccef82c922 100644
--- a/examples/quick/particles/customparticle/doc/src/customparticle.qdoc
+++ b/examples/quick/particles/customparticle/doc/src/customparticle.qdoc
@@ -26,7 +26,7 @@
****************************************************************************/
/*!
- \title QtQuick.Particles Examples - CustomParticle
+ \title Qt Quick Particles Examples - CustomParticle
\example particles/customparticle
\brief This is a collection of examples using CustomParticle in the QML particle system.
\image qml-customparticle-example.png
diff --git a/examples/quick/particles/emitters/doc/src/emitters.qdoc b/examples/quick/particles/emitters/doc/src/emitters.qdoc
index 39e1fdd13c..8eb7919000 100644
--- a/examples/quick/particles/emitters/doc/src/emitters.qdoc
+++ b/examples/quick/particles/emitters/doc/src/emitters.qdoc
@@ -25,13 +25,13 @@
**
****************************************************************************/
/*!
- \title QtQuick.Particles Examples - Emitters
+ \title Qt Quick Particles Examples - Emitters
\example particles/emitters
\brief This is a collection of examples using Emitters in the QML particle system.
\image qml-emitters-example.png
This is a collection of small QML examples relating to using Emitters in the particle system.
- Each example is a small QML file emphasizing a particular element or feature.
+ Each example is a small QML file emphasizing a particular type or feature.
Velocity from motion gives the effect of strong particle motion through primarily moving the emitters:
\snippet quick/particles/emitters/content/velocityfrommotion.qml 0
@@ -54,7 +54,7 @@
\snippet quick/particles/emitters/content/shapeanddirection.qml 0
This sends the particles towards the center of the ellipse with proportional speed, keeping the ellipse outline as they move to the center.
- TrailEmitter uses that element to add smoke particles to trail the fire particles in the scene.
+ TrailEmitter uses that type to add smoke particles to trail the fire particles in the scene.
\snippet quick/particles/emitters/content/customemitter.qml 0
*/
diff --git a/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc b/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc
index 2c355d78b5..c8f2dc988b 100644
--- a/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc
+++ b/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc
@@ -26,13 +26,13 @@
****************************************************************************/
/*!
- \title QtQuick.Particles Examples - Affectors
+ \title Qt Quick Particles Examples - Affectors
\example particles/imageparticle
\brief This is a collection of examples using Affectors in the QML particle system.
\image qml-imageparticle-example.png
This is a collection of small QML examples relating to using Affectors in the particle system.
- Each example is a small QML file emphasizing a particular element or feature.
+ Each example is a small QML file emphasizing a particular type or feature.
All at once shows off several of the features of ImageParticle at the same time.
\snippet quick/particles/imageparticle/content/allatonce.qml 0
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc
index f65ff130cc..04dc1727d2 100644
--- a/examples/quick/particles/system/doc/src/system.qdoc
+++ b/examples/quick/particles/system/doc/src/system.qdoc
@@ -26,21 +26,21 @@
****************************************************************************/
/*!
- \title QtQuick.Particles Examples - Affectors
+ \title Qt Quick Particles Examples - Affectors
\example particles/system
\brief This is a collection of examples using Affectors in the QML particle system.
\image qml-system-example.png
This is a collection of small QML examples relating to using Affectors in the particle system.
- Each example is a small QML file emphasizing a particular element or feature.
+ Each example is a small QML file emphasizing a particular type or feature.
- Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image elements.
+ Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types.
\snippet quick/particles/system/content/dynamiccomparison.qml fake
- Note how the Image elements are not able to be randomly colorized.
+ Note how the Image objects are not able to be randomly colorized.
Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was.
- Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficient, additional effects can be
+ Timed group changes is an example that highlights the ParticleGroup type. While normally referring to groups with a string name is sufficient, additional effects can be
done by setting properties on groups.
The first group has a variable duration on it, but always transitions to the second group.
\snippet quick/particles/system/content/timedgroupchanges.qml 0
@@ -53,6 +53,6 @@
\snippet quick/particles/system/content/dynamicemitters.qml 0
Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply.
- Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle elements follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.
+ Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.
*/