diff options
Diffstat (limited to 'examples/quick/particles')
5 files changed, 15 insertions, 16 deletions
diff --git a/examples/quick/particles/affectors/doc/src/affectors.qdoc b/examples/quick/particles/affectors/doc/src/affectors.qdoc index 75bdea8f14..58661d5b70 100644 --- a/examples/quick/particles/affectors/doc/src/affectors.qdoc +++ b/examples/quick/particles/affectors/doc/src/affectors.qdoc @@ -26,13 +26,13 @@ ****************************************************************************/ /*! - \title QtQuick.Particles Examples - Affectors + \title Qt Quick Particles Examples - Affectors \example particles/affectors \brief This is a collection of examples using Affectors in the QML particle system. \image qml-affectors-example.png This is a collection of small QML examples relating to using Affectors in the particle system. - Each example is a small QML file emphasizing a particular element or feature. + Each example is a small QML file emphasizing a particular type or feature. Age demonstrates using an Age affector to prematurely end the lives of particles. \snippet quick/particles/affectors/content/age.qml 0 @@ -78,7 +78,7 @@ moves into the lit group after 100ms. \snippet quick/particles/affectors/content/groupgoal.qml lit The lit group also has TrailEmitters on it for additional fire and smoke, but does not transition anywhere. - There are two more GroupGoal elements that allow particles in the unlit group to transition to the lighting group + There are two more GroupGoal objects that allow particles in the unlit group to transition to the lighting group (and then to the lit group). \snippet quick/particles/affectors/content/groupgoal.qml groupgoal-pilot The first is just an area bound to the location of an image of a pilot flame. When unlit balls pass through the flame, @@ -110,4 +110,3 @@ \snippet quick/particles/affectors/content/wander.qml 0 There are different movements given by applying the Wander to different attributes of the trajectory, so the example makes it easy to play around and see the difference. */ - diff --git a/examples/quick/particles/customparticle/doc/src/customparticle.qdoc b/examples/quick/particles/customparticle/doc/src/customparticle.qdoc index a7ab4c51b8..ccef82c922 100644 --- a/examples/quick/particles/customparticle/doc/src/customparticle.qdoc +++ b/examples/quick/particles/customparticle/doc/src/customparticle.qdoc @@ -26,7 +26,7 @@ ****************************************************************************/ /*! - \title QtQuick.Particles Examples - CustomParticle + \title Qt Quick Particles Examples - CustomParticle \example particles/customparticle \brief This is a collection of examples using CustomParticle in the QML particle system. \image qml-customparticle-example.png diff --git a/examples/quick/particles/emitters/doc/src/emitters.qdoc b/examples/quick/particles/emitters/doc/src/emitters.qdoc index 39e1fdd13c..8eb7919000 100644 --- a/examples/quick/particles/emitters/doc/src/emitters.qdoc +++ b/examples/quick/particles/emitters/doc/src/emitters.qdoc @@ -25,13 +25,13 @@ ** ****************************************************************************/ /*! - \title QtQuick.Particles Examples - Emitters + \title Qt Quick Particles Examples - Emitters \example particles/emitters \brief This is a collection of examples using Emitters in the QML particle system. \image qml-emitters-example.png This is a collection of small QML examples relating to using Emitters in the particle system. - Each example is a small QML file emphasizing a particular element or feature. + Each example is a small QML file emphasizing a particular type or feature. Velocity from motion gives the effect of strong particle motion through primarily moving the emitters: \snippet quick/particles/emitters/content/velocityfrommotion.qml 0 @@ -54,7 +54,7 @@ \snippet quick/particles/emitters/content/shapeanddirection.qml 0 This sends the particles towards the center of the ellipse with proportional speed, keeping the ellipse outline as they move to the center. - TrailEmitter uses that element to add smoke particles to trail the fire particles in the scene. + TrailEmitter uses that type to add smoke particles to trail the fire particles in the scene. \snippet quick/particles/emitters/content/customemitter.qml 0 */ diff --git a/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc b/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc index 2c355d78b5..c8f2dc988b 100644 --- a/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc +++ b/examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc @@ -26,13 +26,13 @@ ****************************************************************************/ /*! - \title QtQuick.Particles Examples - Affectors + \title Qt Quick Particles Examples - Affectors \example particles/imageparticle \brief This is a collection of examples using Affectors in the QML particle system. \image qml-imageparticle-example.png This is a collection of small QML examples relating to using Affectors in the particle system. - Each example is a small QML file emphasizing a particular element or feature. + Each example is a small QML file emphasizing a particular type or feature. All at once shows off several of the features of ImageParticle at the same time. \snippet quick/particles/imageparticle/content/allatonce.qml 0 diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc index f65ff130cc..04dc1727d2 100644 --- a/examples/quick/particles/system/doc/src/system.qdoc +++ b/examples/quick/particles/system/doc/src/system.qdoc @@ -26,21 +26,21 @@ ****************************************************************************/ /*! - \title QtQuick.Particles Examples - Affectors + \title Qt Quick Particles Examples - Affectors \example particles/system \brief This is a collection of examples using Affectors in the QML particle system. \image qml-system-example.png This is a collection of small QML examples relating to using Affectors in the particle system. - Each example is a small QML file emphasizing a particular element or feature. + Each example is a small QML file emphasizing a particular type or feature. - Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image elements. + Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types. \snippet quick/particles/system/content/dynamiccomparison.qml fake - Note how the Image elements are not able to be randomly colorized. + Note how the Image objects are not able to be randomly colorized. Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was. - Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficient, additional effects can be + Timed group changes is an example that highlights the ParticleGroup type. While normally referring to groups with a string name is sufficient, additional effects can be done by setting properties on groups. The first group has a variable duration on it, but always transitions to the second group. \snippet quick/particles/system/content/timedgroupchanges.qml 0 @@ -53,6 +53,6 @@ \snippet quick/particles/system/content/dynamicemitters.qml 0 Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply. - Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle elements follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. + Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. */ |