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-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
index 8f3bfe77db..8316772d3c 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
@@ -318,9 +318,9 @@ void WindowSingleThreaded::handleScreenChange()
void WindowSingleThreaded::mousePressEvent(QMouseEvent *e)
{
- // Use the constructor taking localPos and screenPos. That puts localPos into the
- // event's localPos and windowPos, and screenPos into the event's screenPos. This way
- // the windowPos in e is ignored and is replaced by localPos. This is necessary
+ // Use the constructor taking position and globalPosition. That puts position into the
+ // event's position and scenePosition, and globalPosition into the event's globalPosition. This way
+ // the scenePosition in e is ignored and is replaced by position. This is necessary
// because QQuickWindow thinks of itself as a top-level window always.
QMouseEvent mappedEvent(e->type(), e->position(), e->globalPosition(), e->button(), e->buttons(), e->modifiers());
QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);