diff options
Diffstat (limited to 'examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp')
-rw-r--r-- | examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp | 105 |
1 files changed, 44 insertions, 61 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp index ddbbfe4b52..fb3c0b4f4f 100644 --- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp +++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp @@ -56,7 +56,6 @@ #include <QOpenGLShaderProgram> #include <QOpenGLVertexArrayObject> #include <QOpenGLBuffer> -#include <QOpenGLVertexArrayObject> #include <QOffscreenSurface> #include <QScreen> #include <QQmlEngine> @@ -65,6 +64,8 @@ #include <QQuickWindow> #include <QQuickRenderControl> #include <QCoreApplication> +#include <QQuickRenderTarget> +#include <QQuickGraphicsDevice> class RenderControl : public QQuickRenderControl { @@ -85,17 +86,13 @@ QWindow *RenderControl::renderWindow(QPoint *offset) WindowSingleThreaded::WindowSingleThreaded() : m_rootItem(nullptr), - m_fbo(nullptr), + m_textureId(0), m_quickInitialized(false), m_quickReady(false), m_dpr(0) { setSurfaceType(QSurface::OpenGLSurface); - // The rendercontrol does not necessarily need an FBO. Demonstrate this - // when requested. - m_onscreen = QCoreApplication::arguments().contains(QStringLiteral("--onscreen")); - QSurfaceFormat format; // Qt Quick may need a depth and stencil buffer. Always make sure these are available. format.setDepthBufferSize(16); @@ -137,13 +134,13 @@ WindowSingleThreaded::WindowSingleThreaded() // Now hook up the signals. For simplicy we don't differentiate between // renderRequested (only render is needed, no sync) and sceneChanged (polish and sync // is needed too). - connect(m_quickWindow, &QQuickWindow::sceneGraphInitialized, this, &WindowSingleThreaded::createFbo); - connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &WindowSingleThreaded::destroyFbo); + connect(m_quickWindow, &QQuickWindow::sceneGraphInitialized, this, &WindowSingleThreaded::createTexture); + connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &WindowSingleThreaded::destroyTexture); connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowSingleThreaded::requestUpdate); connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowSingleThreaded::requestUpdate); - // Just recreating the FBO on resize is not sufficient, when moving between screens - // with different devicePixelRatio the QWindow size may remain the same but the FBO + // Just recreating the texture on resize is not sufficient, when moving between screens + // with different devicePixelRatio the QWindow size may remain the same but the texture // dimension is to change regardless. connect(this, &QWindow::screenChanged, this, &WindowSingleThreaded::handleScreenChange); } @@ -156,14 +153,13 @@ WindowSingleThreaded::~WindowSingleThreaded() // another surface that is valid for sure. m_context->makeCurrent(m_offscreenSurface); - // Delete the render control first since it will free the scenegraph resources. - // Destroy the QQuickWindow only afterwards. - delete m_renderControl; - delete m_qmlComponent; - delete m_quickWindow; delete m_qmlEngine; - delete m_fbo; + delete m_quickWindow; + delete m_renderControl; + + if (m_textureId) + m_context->functions()->glDeleteTextures(1, &m_textureId); m_context->doneCurrent(); @@ -173,42 +169,42 @@ WindowSingleThreaded::~WindowSingleThreaded() delete m_context; } -void WindowSingleThreaded::createFbo() +void WindowSingleThreaded::createTexture() { - // The scene graph has been initialized. It is now time to create an FBO and associate + // The scene graph has been initialized. It is now time to create an texture and associate // it with the QQuickWindow. m_dpr = devicePixelRatio(); - if (!m_onscreen) { - m_fbo = new QOpenGLFramebufferObject(size() * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil); - m_quickWindow->setRenderTarget(m_fbo); - } else { - // Special case: No FBO. Render directly to the window's default framebuffer. - m_onscreenSize = size() * m_dpr; - m_quickWindow->setRenderTarget(0, m_onscreenSize); - } + m_textureSize = size() * m_dpr; + QOpenGLFunctions *f = m_context->functions(); + f->glGenTextures(1, &m_textureId); + f->glBindTexture(GL_TEXTURE_2D, m_textureId); + f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_textureSize.width(), m_textureSize.height(), 0, + GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + m_quickWindow->setRenderTarget(QQuickRenderTarget::fromNativeTexture({ &m_textureId, 0 }, m_textureSize)); } -void WindowSingleThreaded::destroyFbo() +void WindowSingleThreaded::destroyTexture() { - delete m_fbo; - m_fbo = nullptr; + m_context->functions()->glDeleteTextures(1, &m_textureId); + m_textureId = 0; } void WindowSingleThreaded::render() { - QSurface *surface = m_offscreenSurface; - if (m_onscreen) - surface = this; - if (!m_context->makeCurrent(surface)) + if (!m_context->makeCurrent(m_offscreenSurface)) return; - // Polish, synchronize and render the next frame (into our fbo). In this example + // Polish, synchronize and render the next frame (into our texture). In this example // everything happens on the same thread and therefore all three steps are performed // in succession from here. In a threaded setup the render() call would happen on a // separate thread. + m_renderControl->beginFrame(); m_renderControl->polishItems(); m_renderControl->sync(); m_renderControl->render(); + m_renderControl->endFrame(); m_quickWindow->resetOpenGLState(); QOpenGLFramebufferObject::bindDefault(); @@ -218,10 +214,7 @@ void WindowSingleThreaded::render() m_quickReady = true; // Get something onto the screen. - if (!m_onscreen) - m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0); - else - m_context->swapBuffers(this); + m_cubeRenderer->render(this, m_context, m_quickReady ? m_textureId : 0); } void WindowSingleThreaded::requestUpdate() @@ -263,11 +256,9 @@ void WindowSingleThreaded::run() updateSizes(); // Initialize the render control and our OpenGL resources. - QSurface *surface = m_offscreenSurface; - if (m_onscreen) - surface = this; - m_context->makeCurrent(surface); - m_renderControl->initialize(m_context); + m_context->makeCurrent(m_offscreenSurface); + m_quickWindow->setGraphicsDevice(QQuickGraphicsDevice::fromOpenGLContext(m_context)); + m_renderControl->initialize(); m_quickInitialized = true; } @@ -295,21 +286,18 @@ void WindowSingleThreaded::exposeEvent(QExposeEvent *) { if (isExposed()) { if (!m_quickInitialized) { - if (!m_onscreen) - m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0); + m_cubeRenderer->render(this, m_context, m_quickReady ? m_textureId : 0); startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml")); } } } -void WindowSingleThreaded::resizeFbo() +void WindowSingleThreaded::resizeTexture() { - QSurface *surface = m_offscreenSurface; - if (m_onscreen) - surface = this; - if (m_rootItem && m_context->makeCurrent(surface)) { - delete m_fbo; - createFbo(); + if (m_rootItem && m_context->makeCurrent(m_offscreenSurface)) { + m_context->functions()->glDeleteTextures(1, &m_textureId); + m_textureId = 0; + createTexture(); m_context->doneCurrent(); updateSizes(); render(); @@ -318,21 +306,16 @@ void WindowSingleThreaded::resizeFbo() void WindowSingleThreaded::resizeEvent(QResizeEvent *) { - // If this is a resize after the scene is up and running, recreate the fbo and the + // If this is a resize after the scene is up and running, recreate the texture and the // Quick item and scene. - if (!m_onscreen) { - if (m_fbo && m_fbo->size() != size() * devicePixelRatio()) - resizeFbo(); - } else { - if (m_onscreenSize != size() * devicePixelRatio()) - resizeFbo(); - } + if (m_textureId && m_textureSize != size() * devicePixelRatio()) + resizeTexture(); } void WindowSingleThreaded::handleScreenChange() { if (m_dpr != devicePixelRatio()) - resizeFbo(); + resizeTexture(); } void WindowSingleThreaded::mousePressEvent(QMouseEvent *e) |