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-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt49
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.cpp226
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h85
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/demo.qml208
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/doc/images/rendercontrol-example.jpgbin0 -> 44196 bytes
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/doc/src/rendercontrol.qdoc33
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/main.cpp86
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol.qrc5
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro17
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp454
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h152
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp352
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h114
13 files changed, 1781 insertions, 0 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt b/examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt
new file mode 100644
index 0000000000..fb1c6ecf12
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/CMakeLists.txt
@@ -0,0 +1,49 @@
+# Generated from rendercontrol_opengl.pro.
+
+cmake_minimum_required(VERSION 3.14)
+project(rendercontrol_opengl LANGUAGES CXX)
+
+set(CMAKE_INCLUDE_CURRENT_DIR ON)
+
+set(CMAKE_AUTOMOC ON)
+set(CMAKE_AUTORCC ON)
+set(CMAKE_AUTOUIC ON)
+
+set(INSTALL_EXAMPLEDIR "examples/quick/rendercontrol/rendercontrol_opengl")
+
+find_package(Qt6 COMPONENTS Core)
+find_package(Qt6 COMPONENTS Gui)
+find_package(Qt6 COMPONENTS Quick)
+find_package(Qt6 COMPONENTS Qml)
+
+add_qt_gui_executable(rendercontrol_opengl
+ cuberenderer.cpp cuberenderer.h
+ main.cpp
+ window_multithreaded.cpp window_multithreaded.h
+ window_singlethreaded.cpp window_singlethreaded.h
+)
+target_link_libraries(rendercontrol_opengl PUBLIC
+ Qt::Core
+ Qt::Gui
+ Qt::Qml
+ Qt::Quick
+)
+
+
+# Resources:
+set(rendercontrol_resource_files
+ "demo.qml"
+)
+
+qt6_add_resources(rendercontrol_opengl "rendercontrol"
+ PREFIX
+ "/rendercontrol"
+ FILES
+ ${rendercontrol_resource_files}
+)
+
+install(TARGETS rendercontrol_opengl
+ RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
+ BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
+ LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
+)
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.cpp
new file mode 100644
index 0000000000..f3ecfc2566
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.cpp
@@ -0,0 +1,226 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "cuberenderer.h"
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLVertexArrayObject>
+#include <QOpenGLBuffer>
+#include <QOpenGLVertexArrayObject>
+#include <QOffscreenSurface>
+#include <QWindow>
+
+CubeRenderer::CubeRenderer(QOffscreenSurface *offscreenSurface)
+ : m_offscreenSurface(offscreenSurface),
+ m_context(nullptr),
+ m_program(nullptr),
+ m_vbo(nullptr),
+ m_vao(nullptr),
+ m_matrixLoc(0)
+{
+}
+
+CubeRenderer::~CubeRenderer()
+{
+ // Use a temporary offscreen surface to do the cleanup.
+ // There may not be a native window surface available anymore at this stage.
+ m_context->makeCurrent(m_offscreenSurface);
+
+ delete m_program;
+ delete m_vbo;
+ delete m_vao;
+
+ m_context->doneCurrent();
+ delete m_context;
+}
+
+void CubeRenderer::init(QWindow *w, QOpenGLContext *share)
+{
+ m_context = new QOpenGLContext;
+ m_context->setShareContext(share);
+ m_context->setFormat(w->requestedFormat());
+ m_context->create();
+ if (!m_context->makeCurrent(w))
+ return;
+
+ QOpenGLFunctions *f = m_context->functions();
+ f->glClearColor(0.0f, 0.1f, 0.25f, 1.0f);
+ f->glViewport(0, 0, w->width() * w->devicePixelRatio(), w->height() * w->devicePixelRatio());
+
+ static const char *vertexShaderSource =
+ "attribute highp vec4 vertex;\n"
+ "attribute lowp vec2 coord;\n"
+ "varying lowp vec2 v_coord;\n"
+ "uniform highp mat4 matrix;\n"
+ "void main() {\n"
+ " v_coord = coord;\n"
+ " gl_Position = matrix * vertex;\n"
+ "}\n";
+ static const char *fragmentShaderSource =
+ "varying lowp vec2 v_coord;\n"
+ "uniform sampler2D sampler;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(texture2D(sampler, v_coord).rgb, 1.0);\n"
+ "}\n";
+ m_program = new QOpenGLShaderProgram;
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->bindAttributeLocation("vertex", 0);
+ m_program->bindAttributeLocation("coord", 1);
+ m_program->link();
+ m_matrixLoc = m_program->uniformLocation("matrix");
+
+ m_vao = new QOpenGLVertexArrayObject;
+ m_vao->create();
+ QOpenGLVertexArrayObject::Binder vaoBinder(m_vao);
+
+ m_vbo = new QOpenGLBuffer;
+ m_vbo->create();
+ m_vbo->bind();
+
+ GLfloat v[] = {
+ -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
+ 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
+ -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
+ 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
+
+ 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
+ 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
+ -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
+ -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
+
+ 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
+ -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
+ -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
+ 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
+ };
+ GLfloat texCoords[] = {
+ 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
+ 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
+ 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
+ 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
+
+ 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
+ 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
+ 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
+ 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
+
+ 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
+ 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
+ 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
+ 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
+ };
+
+ const int vertexCount = 36;
+ m_vbo->allocate(sizeof(GLfloat) * vertexCount * 5);
+ m_vbo->write(0, v, sizeof(GLfloat) * vertexCount * 3);
+ m_vbo->write(sizeof(GLfloat) * vertexCount * 3, texCoords, sizeof(GLfloat) * vertexCount * 2);
+ m_vbo->release();
+
+ if (m_vao->isCreated())
+ setupVertexAttribs();
+}
+
+void CubeRenderer::resize(int w, int h)
+{
+ m_proj.setToIdentity();
+ m_proj.perspective(45, w / float(h), 0.01f, 100.0f);
+}
+
+void CubeRenderer::setupVertexAttribs()
+{
+ m_vbo->bind();
+ m_program->enableAttributeArray(0);
+ m_program->enableAttributeArray(1);
+ m_context->functions()->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
+ m_context->functions()->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0,
+ (const void *)(36 * 3 * sizeof(GLfloat)));
+ m_vbo->release();
+}
+
+void CubeRenderer::render(QWindow *w, QOpenGLContext *share, uint texture)
+{
+ if (!m_context)
+ init(w, share);
+
+ if (!m_context->makeCurrent(w))
+ return;
+
+ QOpenGLFunctions *f = m_context->functions();
+ f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (texture) {
+ f->glBindTexture(GL_TEXTURE_2D, texture);
+ f->glFrontFace(GL_CW); // because our cube's vertex data is such
+ f->glEnable(GL_CULL_FACE);
+ f->glEnable(GL_DEPTH_TEST);
+
+ m_program->bind();
+ QOpenGLVertexArrayObject::Binder vaoBinder(m_vao);
+ // If VAOs are not supported, set the vertex attributes every time.
+ if (!m_vao->isCreated())
+ setupVertexAttribs();
+
+ static GLfloat angle = 0;
+ QMatrix4x4 m;
+ m.translate(0, 0, -2);
+ m.rotate(90, 0, 0, 1);
+ m.rotate(angle, 0.5, 1, 0);
+ angle += 0.5f;
+
+ m_program->setUniformValue(m_matrixLoc, m_proj * m);
+
+ // Draw the cube.
+ f->glDrawArrays(GL_TRIANGLES, 0, 36);
+ }
+
+ m_context->swapBuffers(w);
+}
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h
new file mode 100644
index 0000000000..c7655a3c8e
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CUBERENDERER_H
+#define CUBERENDERER_H
+
+#include <QMatrix4x4>
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
+QT_FORWARD_DECLARE_CLASS(QOpenGLBuffer)
+QT_FORWARD_DECLARE_CLASS(QOpenGLVertexArrayObject)
+QT_FORWARD_DECLARE_CLASS(QWindow)
+QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
+
+class CubeRenderer
+{
+public:
+ CubeRenderer(QOffscreenSurface *offscreenSurface);
+ ~CubeRenderer();
+
+ void resize(int w, int h);
+ void render(QWindow *w, QOpenGLContext *share, uint texture);
+
+private:
+ void init(QWindow *w, QOpenGLContext *share);
+ void setupVertexAttribs();
+
+ QOffscreenSurface *m_offscreenSurface;
+ QOpenGLContext *m_context;
+ QOpenGLShaderProgram *m_program;
+ QOpenGLBuffer *m_vbo;
+ QOpenGLVertexArrayObject *m_vao;
+ int m_matrixLoc;
+ QMatrix4x4 m_proj;
+};
+
+#endif
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/demo.qml b/examples/quick/rendercontrol/rendercontrol_opengl/demo.qml
new file mode 100644
index 0000000000..0312c2ec1c
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/demo.qml
@@ -0,0 +1,208 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Rectangle {
+ id: root
+
+ gradient: Gradient {
+ GradientStop { position: 0; color: mouse.pressed ? "lightsteelblue" : "steelblue" }
+ GradientStop { position: 1; color: "black" }
+ }
+
+ Text {
+ anchors.centerIn: parent
+ text: "Qt Quick in a texture"
+ font.pointSize: 40
+ color: "white"
+
+ SequentialAnimation on rotation {
+ PauseAnimation { duration: 2500 }
+ NumberAnimation { from: 0; to: 360; duration: 5000; easing.type: Easing.InOutCubic }
+ loops: Animation.Infinite
+ }
+ }
+
+ ParticleSystem {
+ id: particles
+ anchors.fill: parent
+
+ ImageParticle {
+ id: smoke
+ system: particles
+ anchors.fill: parent
+ groups: ["A", "B"]
+ source: "qrc:///particleresources/glowdot.png"
+ colorVariation: 0
+ color: "#00111111"
+ }
+ ImageParticle {
+ id: flame
+ anchors.fill: parent
+ system: particles
+ groups: ["C", "D"]
+ source: "qrc:///particleresources/glowdot.png"
+ colorVariation: 0.1
+ color: "#00ff400f"
+ }
+
+ Emitter {
+ id: fire
+ system: particles
+ group: "C"
+
+ y: parent.height
+ width: parent.width
+
+ emitRate: 350
+ lifeSpan: 3500
+
+ acceleration: PointDirection { y: -17; xVariation: 3 }
+ velocity: PointDirection {xVariation: 3}
+
+ size: 24
+ sizeVariation: 8
+ endSize: 4
+ }
+
+ TrailEmitter {
+ id: fireSmoke
+ group: "B"
+ system: particles
+ follow: "C"
+ width: root.width
+ height: root.height - 68
+
+ emitRatePerParticle: 1
+ lifeSpan: 2000
+
+ velocity: PointDirection {y:-17*6; yVariation: -17; xVariation: 3}
+ acceleration: PointDirection {xVariation: 3}
+
+ size: 36
+ sizeVariation: 8
+ endSize: 16
+ }
+
+ TrailEmitter {
+ id: fireballFlame
+ anchors.fill: parent
+ system: particles
+ group: "D"
+ follow: "E"
+
+ emitRatePerParticle: 120
+ lifeSpan: 180
+ emitWidth: TrailEmitter.ParticleSize
+ emitHeight: TrailEmitter.ParticleSize
+ emitShape: EllipseShape{}
+
+ size: 16
+ sizeVariation: 4
+ endSize: 4
+ }
+
+ TrailEmitter {
+ id: fireballSmoke
+ anchors.fill: parent
+ system: particles
+ group: "A"
+ follow: "E"
+
+ emitRatePerParticle: 128
+ lifeSpan: 2400
+ emitWidth: TrailEmitter.ParticleSize
+ emitHeight: TrailEmitter.ParticleSize
+ emitShape: EllipseShape{}
+
+ velocity: PointDirection {yVariation: 16; xVariation: 16}
+ acceleration: PointDirection {y: -16}
+
+ size: 24
+ sizeVariation: 8
+ endSize: 8
+ }
+
+ Emitter {
+ id: balls
+ system: particles
+ group: "E"
+
+ y: parent.height
+ width: parent.width
+
+ emitRate: 2
+ lifeSpan: 7000
+
+ velocity: PointDirection {y:-17*4*2; xVariation: 6*6}
+ acceleration: PointDirection {y: 17*2; xVariation: 6*6}
+
+ size: 8
+ sizeVariation: 4
+ }
+
+ Turbulence { //A bit of turbulence makes the smoke look better
+ anchors.fill: parent
+ groups: ["A","B"]
+ strength: 32
+ system: particles
+ }
+ }
+
+ onWidthChanged: particles.reset()
+ onHeightChanged: particles.reset()
+
+ MouseArea {
+ id: mouse
+ anchors.fill: parent
+ }
+}
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/doc/images/rendercontrol-example.jpg b/examples/quick/rendercontrol/rendercontrol_opengl/doc/images/rendercontrol-example.jpg
new file mode 100644
index 0000000000..a899ebe7f5
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/doc/images/rendercontrol-example.jpg
Binary files differ
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/doc/src/rendercontrol.qdoc b/examples/quick/rendercontrol/rendercontrol_opengl/doc/src/rendercontrol.qdoc
new file mode 100644
index 0000000000..9b6b075a5b
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/doc/src/rendercontrol.qdoc
@@ -0,0 +1,33 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \title QQuickRenderControl Example
+ \example rendercontrol/rendercontrol_opengl
+ \brief Shows how to render a Qt Quick scene into a texture that is then used by a non-Quick based OpenGL renderer.
+ \image rendercontrol-example.jpg
+*/
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/main.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/main.cpp
new file mode 100644
index 0000000000..71903045cc
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/main.cpp
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QCommandLineParser>
+#include <QCommandLineOption>
+#include "window_singlethreaded.h"
+#include "window_multithreaded.h"
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ QCoreApplication::setApplicationName("Qt Render Control Example");
+ QCoreApplication::setOrganizationName("QtProject");
+ QCoreApplication::setApplicationVersion(QT_VERSION_STR);
+ QCommandLineParser parser;
+ parser.setApplicationDescription(QCoreApplication::applicationName());
+ parser.addHelpOption();
+ parser.addVersionOption();
+ QCommandLineOption threadedOption("threaded", "Threaded Rendering");
+ parser.addOption(threadedOption);
+
+ parser.process(app);
+
+ QScopedPointer<QWindow> window;
+ if (parser.isSet(threadedOption)) {
+ qWarning("Using separate Qt Quick render thread");
+ window.reset(new WindowMultiThreaded);
+ } else {
+ qWarning("Using single-threaded rendering");
+ window.reset(new WindowSingleThreaded);
+ }
+
+ window->resize(1024, 768);
+ window->show();
+
+ return app.exec();
+}
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol.qrc b/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol.qrc
new file mode 100644
index 0000000000..2246eeb842
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/rendercontrol">
+ <file>demo.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro b/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro
new file mode 100644
index 0000000000..900f5d14dd
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pro
@@ -0,0 +1,17 @@
+TEMPLATE = app
+
+QT += quick qml
+
+SOURCES += main.cpp \
+ window_singlethreaded.cpp \
+ window_multithreaded.cpp \
+ cuberenderer.cpp
+
+HEADERS += window_singlethreaded.h \
+ window_multithreaded.h \
+ cuberenderer.h
+
+RESOURCES += rendercontrol.qrc
+
+target.path = $$[QT_INSTALL_EXAMPLES]/quick/rendercontrol/rendercontrol_opengl
+INSTALLS += target
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp
new file mode 100644
index 0000000000..01d6b8b5b2
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.cpp
@@ -0,0 +1,454 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "window_multithreaded.h"
+#include "cuberenderer.h"
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+#include <QOpenGLFramebufferObject>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLVertexArrayObject>
+#include <QOpenGLBuffer>
+#include <QOpenGLVertexArrayObject>
+#include <QOffscreenSurface>
+#include <QQmlEngine>
+#include <QQmlComponent>
+#include <QQuickItem>
+#include <QQuickWindow>
+#include <QQuickRenderControl>
+#include <QCoreApplication>
+
+/*
+ This implementation runs the Qt Quick scenegraph's sync and render phases on a
+ separate, dedicated thread. Rendering the cube using our custom OpenGL engine
+ happens on that thread as well. This is similar to the built-in threaded
+ render loop, but does not support all the features. There is no support for
+ getting Animators running on the render thread for example.
+
+ We choose to use QObject's event mechanism to communicate with the QObject
+ living on the render thread. An alternative would be to subclass QThread and
+ reimplement run() with a custom event handling approach, like
+ QSGThreadedRenderLoop does. That would potentially lead to better results but
+ is also more complex.
+*/
+
+static const QEvent::Type INIT = QEvent::Type(QEvent::User + 1);
+static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2);
+static const QEvent::Type RESIZE = QEvent::Type(QEvent::User + 3);
+static const QEvent::Type STOP = QEvent::Type(QEvent::User + 4);
+
+static const QEvent::Type UPDATE = QEvent::Type(QEvent::User + 5);
+
+QuickRenderer::QuickRenderer()
+ : m_context(nullptr),
+ m_surface(nullptr),
+ m_fbo(nullptr),
+ m_window(nullptr),
+ m_quickWindow(nullptr),
+ m_renderControl(nullptr),
+ m_cubeRenderer(nullptr),
+ m_quit(false)
+{
+}
+
+void QuickRenderer::requestInit()
+{
+ QCoreApplication::postEvent(this, new QEvent(INIT));
+}
+
+void QuickRenderer::requestRender()
+{
+ QCoreApplication::postEvent(this, new QEvent(RENDER));
+}
+
+void QuickRenderer::requestResize()
+{
+ QCoreApplication::postEvent(this, new QEvent(RESIZE));
+}
+
+void QuickRenderer::requestStop()
+{
+ QCoreApplication::postEvent(this, new QEvent(STOP));
+}
+
+bool QuickRenderer::event(QEvent *e)
+{
+ QMutexLocker lock(&m_mutex);
+
+ switch (int(e->type())) {
+ case INIT:
+ init();
+ return true;
+ case RENDER:
+ render(&lock);
+ return true;
+ case RESIZE:
+ if (m_cubeRenderer)
+ m_cubeRenderer->resize(m_window->width(), m_window->height());
+ return true;
+ case STOP:
+ cleanup();
+ return true;
+ default:
+ return QObject::event(e);
+ }
+}
+
+void QuickRenderer::init()
+{
+ m_context->makeCurrent(m_surface);
+
+ // Pass our offscreen surface to the cube renderer just so that it will
+ // have something is can make current during cleanup. QOffscreenSurface,
+ // just like QWindow, must always be created on the gui thread (as it might
+ // be backed by an actual QWindow).
+ m_cubeRenderer = new CubeRenderer(m_surface);
+ m_cubeRenderer->resize(m_window->width(), m_window->height());
+
+ m_renderControl->initialize(m_context);
+}
+
+void QuickRenderer::cleanup()
+{
+ m_context->makeCurrent(m_surface);
+
+ m_renderControl->invalidate();
+
+ delete m_fbo;
+ m_fbo = nullptr;
+
+ delete m_cubeRenderer;
+ m_cubeRenderer = nullptr;
+
+ m_context->doneCurrent();
+ m_context->moveToThread(QCoreApplication::instance()->thread());
+
+ m_cond.wakeOne();
+}
+
+void QuickRenderer::ensureFbo()
+{
+ if (m_fbo && m_fbo->size() != m_window->size() * m_window->devicePixelRatio()) {
+ delete m_fbo;
+ m_fbo = nullptr;
+ }
+
+ if (!m_fbo) {
+ m_fbo = new QOpenGLFramebufferObject(m_window->size() * m_window->devicePixelRatio(),
+ QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_quickWindow->setRenderTarget(m_fbo);
+ }
+}
+
+void QuickRenderer::render(QMutexLocker *lock)
+{
+ Q_ASSERT(QThread::currentThread() != m_window->thread());
+
+ if (!m_context->makeCurrent(m_surface)) {
+ qWarning("Failed to make context current on render thread");
+ return;
+ }
+
+ ensureFbo();
+
+ // Synchronization and rendering happens here on the render thread.
+ m_renderControl->sync();
+
+ // The gui thread can now continue.
+ m_cond.wakeOne();
+ lock->unlock();
+
+ // Meanwhile on this thread continue with the actual rendering (into the FBO first).
+ m_renderControl->render();
+ m_context->functions()->glFlush();
+
+ // The cube renderer uses its own context, no need to bother with the state here.
+
+ // Get something onto the screen using our custom OpenGL engine.
+ QMutexLocker quitLock(&m_quitMutex);
+ if (!m_quit)
+ m_cubeRenderer->render(m_window, m_context, m_fbo->texture());
+}
+
+void QuickRenderer::aboutToQuit()
+{
+ QMutexLocker lock(&m_quitMutex);
+ m_quit = true;
+}
+
+class RenderControl : public QQuickRenderControl
+{
+public:
+ RenderControl(QWindow *w) : m_window(w) { }
+ QWindow *renderWindow(QPoint *offset) override;
+
+private:
+ QWindow *m_window;
+};
+
+WindowMultiThreaded::WindowMultiThreaded()
+ : m_qmlComponent(nullptr),
+ m_rootItem(nullptr),
+ m_quickInitialized(false),
+ m_psrRequested(false)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+
+ QSurfaceFormat format;
+ // Qt Quick may need a depth and stencil buffer. Always make sure these are available.
+ format.setDepthBufferSize(16);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+
+ m_context = new QOpenGLContext;
+ m_context->setFormat(format);
+ m_context->create();
+
+ m_offscreenSurface = new QOffscreenSurface;
+ // Pass m_context->format(), not format. Format does not specify and color buffer
+ // sizes, while the context, that has just been created, reports a format that has
+ // these values filled in. Pass this to the offscreen surface to make sure it will be
+ // compatible with the context's configuration.
+ m_offscreenSurface->setFormat(m_context->format());
+ m_offscreenSurface->create();
+
+ m_renderControl = new RenderControl(this);
+
+ // Create a QQuickWindow that is associated with out render control. Note that this
+ // window never gets created or shown, meaning that it will never get an underlying
+ // native (platform) window.
+ m_quickWindow = new QQuickWindow(m_renderControl);
+
+ // Create a QML engine.
+ m_qmlEngine = new QQmlEngine;
+ if (!m_qmlEngine->incubationController())
+ m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
+
+ m_quickRenderer = new QuickRenderer;
+ m_quickRenderer->setContext(m_context);
+
+ // These live on the gui thread. Just give access to them on the render thread.
+ m_quickRenderer->setSurface(m_offscreenSurface);
+ m_quickRenderer->setWindow(this);
+ m_quickRenderer->setQuickWindow(m_quickWindow);
+ m_quickRenderer->setRenderControl(m_renderControl);
+
+ m_quickRendererThread = new QThread;
+
+ // Notify the render control that some scenegraph internals have to live on
+ // m_quickRenderThread.
+ m_renderControl->prepareThread(m_quickRendererThread);
+
+ // The QOpenGLContext and the QObject representing the rendering logic on
+ // the render thread must live on that thread.
+ m_context->moveToThread(m_quickRendererThread);
+ m_quickRenderer->moveToThread(m_quickRendererThread);
+
+ m_quickRendererThread->start();
+
+ // Now hook up the signals. For simplicy we don't differentiate
+ // between renderRequested (only render is needed, no sync) and
+ // sceneChanged (polish and sync is needed too).
+ connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowMultiThreaded::requestUpdate);
+ connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowMultiThreaded::requestUpdate);
+}
+
+WindowMultiThreaded::~WindowMultiThreaded()
+{
+ // Release resources and move the context ownership back to this thread.
+ m_quickRenderer->mutex()->lock();
+ m_quickRenderer->requestStop();
+ m_quickRenderer->cond()->wait(m_quickRenderer->mutex());
+ m_quickRenderer->mutex()->unlock();
+
+ m_quickRendererThread->quit();
+ m_quickRendererThread->wait();
+
+ delete m_renderControl;
+ delete m_qmlComponent;
+ delete m_quickWindow;
+ delete m_qmlEngine;
+
+ delete m_offscreenSurface;
+ delete m_context;
+}
+
+void WindowMultiThreaded::requestUpdate()
+{
+ if (m_quickInitialized && !m_psrRequested) {
+ m_psrRequested = true;
+ QCoreApplication::postEvent(this, new QEvent(UPDATE));
+ }
+}
+
+bool WindowMultiThreaded::event(QEvent *e)
+{
+ if (e->type() == UPDATE) {
+ polishSyncAndRender();
+ m_psrRequested = false;
+ return true;
+ } else if (e->type() == QEvent::Close) {
+ // Avoid rendering on the render thread when the window is about to
+ // close. Once a QWindow is closed, the underlying platform window will
+ // go away, even though the QWindow instance itself is still
+ // valid. Operations like swapBuffers() are futile and only result in
+ // warnings afterwards. Prevent this.
+ m_quickRenderer->aboutToQuit();
+ }
+ return QWindow::event(e);
+}
+
+void WindowMultiThreaded::polishSyncAndRender()
+{
+ Q_ASSERT(QThread::currentThread() == thread());
+
+ // Polishing happens on the gui thread.
+ m_renderControl->polishItems();
+ // Sync happens on the render thread with the gui thread (this one) blocked.
+ QMutexLocker lock(m_quickRenderer->mutex());
+ m_quickRenderer->requestRender();
+ // Wait until sync is complete.
+ m_quickRenderer->cond()->wait(m_quickRenderer->mutex());
+ // Rendering happens on the render thread without blocking the gui (main)
+ // thread. This is good because the blocking swap (waiting for vsync)
+ // happens on the render thread, not blocking other work.
+}
+
+void WindowMultiThreaded::run()
+{
+ disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowMultiThreaded::run);
+
+ if (m_qmlComponent->isError()) {
+ const QList<QQmlError> errorList = m_qmlComponent->errors();
+ for (const QQmlError &error : errorList)
+ qWarning() << error.url() << error.line() << error;
+ return;
+ }
+
+ QObject *rootObject = m_qmlComponent->create();
+ if (m_qmlComponent->isError()) {
+ const QList<QQmlError> errorList = m_qmlComponent->errors();
+ for (const QQmlError &error : errorList)
+ qWarning() << error.url() << error.line() << error;
+ return;
+ }
+
+ m_rootItem = qobject_cast<QQuickItem *>(rootObject);
+ if (!m_rootItem) {
+ qWarning("run: Not a QQuickItem");
+ delete rootObject;
+ return;
+ }
+
+ // The root item is ready. Associate it with the window.
+ m_rootItem->setParentItem(m_quickWindow->contentItem());
+
+ // Update item and rendering related geometries.
+ updateSizes();
+
+ m_quickInitialized = true;
+
+ // Initialize the render thread and perform the first polish/sync/render.
+ m_quickRenderer->requestInit();
+ polishSyncAndRender();
+}
+
+void WindowMultiThreaded::updateSizes()
+{
+ // Behave like SizeRootObjectToView.
+ m_rootItem->setWidth(width());
+ m_rootItem->setHeight(height());
+
+ m_quickWindow->setGeometry(0, 0, width(), height());
+}
+
+void WindowMultiThreaded::startQuick(const QString &filename)
+{
+ m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename));
+ if (m_qmlComponent->isLoading())
+ connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowMultiThreaded::run);
+ else
+ run();
+}
+
+void WindowMultiThreaded::exposeEvent(QExposeEvent *)
+{
+ if (isExposed()) {
+ if (!m_quickInitialized)
+ startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml"));
+ }
+}
+
+void WindowMultiThreaded::resizeEvent(QResizeEvent *)
+{
+ // If this is a resize after the scene is up and running, recreate the fbo and the
+ // Quick item and scene.
+ if (m_rootItem) {
+ updateSizes();
+ m_quickRenderer->requestResize();
+ polishSyncAndRender();
+ }
+}
+
+void WindowMultiThreaded::mousePressEvent(QMouseEvent *e)
+{
+ // Use the constructor taking localPos and screenPos. That puts localPos into the
+ // event's localPos and windowPos, and screenPos into the event's screenPos. This way
+ // the windowPos in e is ignored and is replaced by localPos. This is necessary
+ // because QQuickWindow thinks of itself as a top-level window always.
+ QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
+ QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
+}
+
+void WindowMultiThreaded::mouseReleaseEvent(QMouseEvent *e)
+{
+ QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
+ QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
+}
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h b/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h
new file mode 100644
index 0000000000..ded80a0064
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_multithreaded.h
@@ -0,0 +1,152 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef WINDOW_MULTITHREADED_H
+#define WINDOW_MULTITHREADED_H
+
+#include <QWindow>
+#include <QMatrix4x4>
+#include <QThread>
+#include <QWaitCondition>
+#include <QMutex>
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
+QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
+QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
+QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
+QT_FORWARD_DECLARE_CLASS(QQuickWindow)
+QT_FORWARD_DECLARE_CLASS(QQmlEngine)
+QT_FORWARD_DECLARE_CLASS(QQmlComponent)
+QT_FORWARD_DECLARE_CLASS(QQuickItem)
+
+class CubeRenderer;
+
+class QuickRenderer : public QObject
+{
+ Q_OBJECT
+
+public:
+ QuickRenderer();
+
+ void requestInit();
+ void requestRender();
+ void requestResize();
+ void requestStop();
+
+ QWaitCondition *cond() { return &m_cond; }
+ QMutex *mutex() { return &m_mutex; }
+
+ void setContext(QOpenGLContext *ctx) { m_context = ctx; }
+ void setSurface(QOffscreenSurface *s) { m_surface = s; }
+ void setWindow(QWindow *w) { m_window = w; }
+ void setQuickWindow(QQuickWindow *w) { m_quickWindow = w; }
+ void setRenderControl(QQuickRenderControl *r) { m_renderControl = r; }
+
+ void aboutToQuit();
+
+private:
+ bool event(QEvent *e) override;
+ void init();
+ void cleanup();
+ void ensureFbo();
+ void render(QMutexLocker *lock);
+
+ QWaitCondition m_cond;
+ QMutex m_mutex;
+ QOpenGLContext *m_context;
+ QOffscreenSurface *m_surface;
+ QOpenGLFramebufferObject *m_fbo;
+ QWindow *m_window;
+ QQuickWindow *m_quickWindow;
+ QQuickRenderControl *m_renderControl;
+ CubeRenderer *m_cubeRenderer;
+ QMutex m_quitMutex;
+ bool m_quit;
+};
+
+class WindowMultiThreaded : public QWindow
+{
+ Q_OBJECT
+
+public:
+ WindowMultiThreaded();
+ ~WindowMultiThreaded();
+
+protected:
+ void exposeEvent(QExposeEvent *e) override;
+ void resizeEvent(QResizeEvent *e) override;
+ void mousePressEvent(QMouseEvent *e) override;
+ void mouseReleaseEvent(QMouseEvent *e) override;
+ bool event(QEvent *e) override;
+
+private slots:
+ void run();
+ void requestUpdate();
+ void polishSyncAndRender();
+
+private:
+ void startQuick(const QString &filename);
+ void updateSizes();
+
+ QuickRenderer *m_quickRenderer;
+ QThread *m_quickRendererThread;
+
+ QOpenGLContext *m_context;
+ QOffscreenSurface *m_offscreenSurface;
+ QQuickRenderControl *m_renderControl;
+ QQuickWindow *m_quickWindow;
+ QQmlEngine *m_qmlEngine;
+ QQmlComponent *m_qmlComponent;
+ QQuickItem *m_rootItem;
+ bool m_quickInitialized;
+ bool m_psrRequested;
+};
+
+#endif
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
new file mode 100644
index 0000000000..ddbbfe4b52
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.cpp
@@ -0,0 +1,352 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "window_singlethreaded.h"
+#include "cuberenderer.h"
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+#include <QOpenGLFramebufferObject>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLVertexArrayObject>
+#include <QOpenGLBuffer>
+#include <QOpenGLVertexArrayObject>
+#include <QOffscreenSurface>
+#include <QScreen>
+#include <QQmlEngine>
+#include <QQmlComponent>
+#include <QQuickItem>
+#include <QQuickWindow>
+#include <QQuickRenderControl>
+#include <QCoreApplication>
+
+class RenderControl : public QQuickRenderControl
+{
+public:
+ RenderControl(QWindow *w) : m_window(w) { }
+ QWindow *renderWindow(QPoint *offset) override;
+
+private:
+ QWindow *m_window;
+};
+
+QWindow *RenderControl::renderWindow(QPoint *offset)
+{
+ if (offset)
+ *offset = QPoint(0, 0);
+ return m_window;
+}
+
+WindowSingleThreaded::WindowSingleThreaded()
+ : m_rootItem(nullptr),
+ m_fbo(nullptr),
+ m_quickInitialized(false),
+ m_quickReady(false),
+ m_dpr(0)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+
+ // The rendercontrol does not necessarily need an FBO. Demonstrate this
+ // when requested.
+ m_onscreen = QCoreApplication::arguments().contains(QStringLiteral("--onscreen"));
+
+ QSurfaceFormat format;
+ // Qt Quick may need a depth and stencil buffer. Always make sure these are available.
+ format.setDepthBufferSize(16);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+
+ m_context = new QOpenGLContext;
+ m_context->setFormat(format);
+ m_context->create();
+
+ m_offscreenSurface = new QOffscreenSurface;
+ // Pass m_context->format(), not format. Format does not specify and color buffer
+ // sizes, while the context, that has just been created, reports a format that has
+ // these values filled in. Pass this to the offscreen surface to make sure it will be
+ // compatible with the context's configuration.
+ m_offscreenSurface->setFormat(m_context->format());
+ m_offscreenSurface->create();
+
+ m_cubeRenderer = new CubeRenderer(m_offscreenSurface);
+
+ m_renderControl = new RenderControl(this);
+
+ // Create a QQuickWindow that is associated with out render control. Note that this
+ // window never gets created or shown, meaning that it will never get an underlying
+ // native (platform) window.
+ m_quickWindow = new QQuickWindow(m_renderControl);
+
+ // Create a QML engine.
+ m_qmlEngine = new QQmlEngine;
+ if (!m_qmlEngine->incubationController())
+ m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
+
+ // When Quick says there is a need to render, we will not render immediately. Instead,
+ // a timer with a small interval is used to get better performance.
+ m_updateTimer.setSingleShot(true);
+ m_updateTimer.setInterval(5);
+ connect(&m_updateTimer, &QTimer::timeout, this, &WindowSingleThreaded::render);
+
+ // Now hook up the signals. For simplicy we don't differentiate between
+ // renderRequested (only render is needed, no sync) and sceneChanged (polish and sync
+ // is needed too).
+ connect(m_quickWindow, &QQuickWindow::sceneGraphInitialized, this, &WindowSingleThreaded::createFbo);
+ connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &WindowSingleThreaded::destroyFbo);
+ connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowSingleThreaded::requestUpdate);
+ connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowSingleThreaded::requestUpdate);
+
+ // Just recreating the FBO on resize is not sufficient, when moving between screens
+ // with different devicePixelRatio the QWindow size may remain the same but the FBO
+ // dimension is to change regardless.
+ connect(this, &QWindow::screenChanged, this, &WindowSingleThreaded::handleScreenChange);
+}
+
+WindowSingleThreaded::~WindowSingleThreaded()
+{
+ // Make sure the context is current while doing cleanup. Note that we use the
+ // offscreen surface here because passing 'this' at this point is not safe: the
+ // underlying platform window may already be destroyed. To avoid all the trouble, use
+ // another surface that is valid for sure.
+ m_context->makeCurrent(m_offscreenSurface);
+
+ // Delete the render control first since it will free the scenegraph resources.
+ // Destroy the QQuickWindow only afterwards.
+ delete m_renderControl;
+
+ delete m_qmlComponent;
+ delete m_quickWindow;
+ delete m_qmlEngine;
+ delete m_fbo;
+
+ m_context->doneCurrent();
+
+ delete m_cubeRenderer;
+
+ delete m_offscreenSurface;
+ delete m_context;
+}
+
+void WindowSingleThreaded::createFbo()
+{
+ // The scene graph has been initialized. It is now time to create an FBO and associate
+ // it with the QQuickWindow.
+ m_dpr = devicePixelRatio();
+ if (!m_onscreen) {
+ m_fbo = new QOpenGLFramebufferObject(size() * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_quickWindow->setRenderTarget(m_fbo);
+ } else {
+ // Special case: No FBO. Render directly to the window's default framebuffer.
+ m_onscreenSize = size() * m_dpr;
+ m_quickWindow->setRenderTarget(0, m_onscreenSize);
+ }
+}
+
+void WindowSingleThreaded::destroyFbo()
+{
+ delete m_fbo;
+ m_fbo = nullptr;
+}
+
+void WindowSingleThreaded::render()
+{
+ QSurface *surface = m_offscreenSurface;
+ if (m_onscreen)
+ surface = this;
+ if (!m_context->makeCurrent(surface))
+ return;
+
+ // Polish, synchronize and render the next frame (into our fbo). In this example
+ // everything happens on the same thread and therefore all three steps are performed
+ // in succession from here. In a threaded setup the render() call would happen on a
+ // separate thread.
+ m_renderControl->polishItems();
+ m_renderControl->sync();
+ m_renderControl->render();
+
+ m_quickWindow->resetOpenGLState();
+ QOpenGLFramebufferObject::bindDefault();
+
+ m_context->functions()->glFlush();
+
+ m_quickReady = true;
+
+ // Get something onto the screen.
+ if (!m_onscreen)
+ m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0);
+ else
+ m_context->swapBuffers(this);
+}
+
+void WindowSingleThreaded::requestUpdate()
+{
+ if (!m_updateTimer.isActive())
+ m_updateTimer.start();
+}
+
+void WindowSingleThreaded::run()
+{
+ disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowSingleThreaded::run);
+
+ if (m_qmlComponent->isError()) {
+ const QList<QQmlError> errorList = m_qmlComponent->errors();
+ for (const QQmlError &error : errorList)
+ qWarning() << error.url() << error.line() << error;
+ return;
+ }
+
+ QObject *rootObject = m_qmlComponent->create();
+ if (m_qmlComponent->isError()) {
+ const QList<QQmlError> errorList = m_qmlComponent->errors();
+ for (const QQmlError &error : errorList)
+ qWarning() << error.url() << error.line() << error;
+ return;
+ }
+
+ m_rootItem = qobject_cast<QQuickItem *>(rootObject);
+ if (!m_rootItem) {
+ qWarning("run: Not a QQuickItem");
+ delete rootObject;
+ return;
+ }
+
+ // The root item is ready. Associate it with the window.
+ m_rootItem->setParentItem(m_quickWindow->contentItem());
+
+ // Update item and rendering related geometries.
+ updateSizes();
+
+ // Initialize the render control and our OpenGL resources.
+ QSurface *surface = m_offscreenSurface;
+ if (m_onscreen)
+ surface = this;
+ m_context->makeCurrent(surface);
+ m_renderControl->initialize(m_context);
+ m_quickInitialized = true;
+}
+
+void WindowSingleThreaded::updateSizes()
+{
+ // Behave like SizeRootObjectToView.
+ m_rootItem->setWidth(width());
+ m_rootItem->setHeight(height());
+
+ m_quickWindow->setGeometry(0, 0, width(), height());
+
+ m_cubeRenderer->resize(width(), height());
+}
+
+void WindowSingleThreaded::startQuick(const QString &filename)
+{
+ m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename));
+ if (m_qmlComponent->isLoading())
+ connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowSingleThreaded::run);
+ else
+ run();
+}
+
+void WindowSingleThreaded::exposeEvent(QExposeEvent *)
+{
+ if (isExposed()) {
+ if (!m_quickInitialized) {
+ if (!m_onscreen)
+ m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0);
+ startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml"));
+ }
+ }
+}
+
+void WindowSingleThreaded::resizeFbo()
+{
+ QSurface *surface = m_offscreenSurface;
+ if (m_onscreen)
+ surface = this;
+ if (m_rootItem && m_context->makeCurrent(surface)) {
+ delete m_fbo;
+ createFbo();
+ m_context->doneCurrent();
+ updateSizes();
+ render();
+ }
+}
+
+void WindowSingleThreaded::resizeEvent(QResizeEvent *)
+{
+ // If this is a resize after the scene is up and running, recreate the fbo and the
+ // Quick item and scene.
+ if (!m_onscreen) {
+ if (m_fbo && m_fbo->size() != size() * devicePixelRatio())
+ resizeFbo();
+ } else {
+ if (m_onscreenSize != size() * devicePixelRatio())
+ resizeFbo();
+ }
+}
+
+void WindowSingleThreaded::handleScreenChange()
+{
+ if (m_dpr != devicePixelRatio())
+ resizeFbo();
+}
+
+void WindowSingleThreaded::mousePressEvent(QMouseEvent *e)
+{
+ // Use the constructor taking localPos and screenPos. That puts localPos into the
+ // event's localPos and windowPos, and screenPos into the event's screenPos. This way
+ // the windowPos in e is ignored and is replaced by localPos. This is necessary
+ // because QQuickWindow thinks of itself as a top-level window always.
+ QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
+ QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
+}
+
+void WindowSingleThreaded::mouseReleaseEvent(QMouseEvent *e)
+{
+ QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
+ QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
+}
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h
new file mode 100644
index 0000000000..44b79d9f51
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.h
@@ -0,0 +1,114 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef WINDOW_SINGLETHREADED_H
+#define WINDOW_SINGLETHREADED_H
+
+#include <QWindow>
+#include <QMatrix4x4>
+#include <QTimer>
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
+QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
+QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
+QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
+QT_FORWARD_DECLARE_CLASS(QQuickWindow)
+QT_FORWARD_DECLARE_CLASS(QQmlEngine)
+QT_FORWARD_DECLARE_CLASS(QQmlComponent)
+QT_FORWARD_DECLARE_CLASS(QQuickItem)
+
+class CubeRenderer;
+
+class WindowSingleThreaded : public QWindow
+{
+ Q_OBJECT
+
+public:
+ WindowSingleThreaded();
+ ~WindowSingleThreaded();
+
+protected:
+ void exposeEvent(QExposeEvent *e) override;
+ void resizeEvent(QResizeEvent *e) override;
+ void mousePressEvent(QMouseEvent *e) override;
+ void mouseReleaseEvent(QMouseEvent *e) override;
+
+private slots:
+ void run();
+
+ void createFbo();
+ void destroyFbo();
+ void render();
+ void requestUpdate();
+ void handleScreenChange();
+
+private:
+ void startQuick(const QString &filename);
+ void updateSizes();
+ void resizeFbo();
+
+ QOpenGLContext *m_context;
+ QOffscreenSurface *m_offscreenSurface;
+ QQuickRenderControl *m_renderControl;
+ QQuickWindow *m_quickWindow;
+ QQmlEngine *m_qmlEngine;
+ QQmlComponent *m_qmlComponent;
+ QQuickItem *m_rootItem;
+ QOpenGLFramebufferObject *m_fbo;
+ bool m_quickInitialized;
+ bool m_quickReady;
+ QTimer m_updateTimer;
+ CubeRenderer *m_cubeRenderer;
+ qreal m_dpr;
+ bool m_onscreen;
+ QSize m_onscreenSize;
+};
+
+#endif