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Diffstat (limited to 'examples/quick/rendercontrol/window_singlethreaded.cpp')
-rw-r--r-- | examples/quick/rendercontrol/window_singlethreaded.cpp | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/examples/quick/rendercontrol/window_singlethreaded.cpp b/examples/quick/rendercontrol/window_singlethreaded.cpp new file mode 100644 index 0000000000..993c508c0a --- /dev/null +++ b/examples/quick/rendercontrol/window_singlethreaded.cpp @@ -0,0 +1,273 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "window_singlethreaded.h" +#include "cuberenderer.h" +#include <QOpenGLContext> +#include <QOpenGLFunctions> +#include <QOpenGLFramebufferObject> +#include <QOpenGLShaderProgram> +#include <QOpenGLVertexArrayObject> +#include <QOpenGLBuffer> +#include <QOpenGLVertexArrayObject> +#include <QOffscreenSurface> +#include <QQmlEngine> +#include <QQmlComponent> +#include <QQuickItem> +#include <QQuickWindow> +#include <QQuickRenderControl> +#include <QCoreApplication> + +WindowSingleThreaded::WindowSingleThreaded() + : m_rootItem(0), + m_fbo(0), + m_quickInitialized(false), + m_quickReady(false) +{ + setSurfaceType(QSurface::OpenGLSurface); + + QSurfaceFormat format; + // Qt Quick may need a depth and stencil buffer. Always make sure these are available. + format.setDepthBufferSize(16); + format.setStencilBufferSize(8); + setFormat(format); + + m_context = new QOpenGLContext; + m_context->setFormat(format); + m_context->create(); + + m_offscreenSurface = new QOffscreenSurface; + // Pass m_context->format(), not format. Format does not specify and color buffer + // sizes, while the context, that has just been created, reports a format that has + // these values filled in. Pass this to the offscreen surface to make sure it will be + // compatible with the context's configuration. + m_offscreenSurface->setFormat(m_context->format()); + m_offscreenSurface->create(); + + m_cubeRenderer = new CubeRenderer; + + m_renderControl = new QQuickRenderControl(this); + + // Create a QQuickWindow that is associated with out render control. Note that this + // window never gets created or shown, meaning that it will never get an underlying + // native (platform) window. + m_quickWindow = new QQuickWindow(m_renderControl); + + // Create a QML engine. + m_qmlEngine = new QQmlEngine; + if (!m_qmlEngine->incubationController()) + m_qmlEngine->setIncubationController(m_quickWindow->incubationController()); + + // When Quick says there is a need to render, we will not render immediately. Instead, + // a timer with a small interval is used to get better performance. + m_updateTimer.setSingleShot(true); + m_updateTimer.setInterval(5); + connect(&m_updateTimer, &QTimer::timeout, this, &WindowSingleThreaded::render); + + // Now hook up the signals. For simplicy we don't differentiate between + // renderRequested (only render is needed, no sync) and sceneChanged (polish and sync + // is needed too). + connect(m_quickWindow, &QQuickWindow::sceneGraphInitialized, this, &WindowSingleThreaded::createFbo); + connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &WindowSingleThreaded::destroyFbo); + connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowSingleThreaded::requestUpdate); + connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowSingleThreaded::requestUpdate); +} + +WindowSingleThreaded::~WindowSingleThreaded() +{ + // Make sure the context is current while doing cleanup. Note that we use the + // offscreen surface here because passing 'this' at this point is not safe: the + // underlying platform window may already be destroyed. To avoid all the trouble, use + // another surface that is valid for sure. + m_context->makeCurrent(m_offscreenSurface); + + // Delete the render control first since it will free the scenegraph resources. + // Destroy the QQuickWindow only afterwards. + delete m_renderControl; + + delete m_qmlComponent; + delete m_quickWindow; + delete m_qmlEngine; + delete m_fbo; + + m_context->doneCurrent(); + + delete m_offscreenSurface; + delete m_context; + + delete m_cubeRenderer; +} + +void WindowSingleThreaded::createFbo() +{ + // The scene graph has been initialized. It is now time to create an FBO and associate + // it with the QQuickWindow. + m_fbo = new QOpenGLFramebufferObject(size(), QOpenGLFramebufferObject::CombinedDepthStencil); + m_quickWindow->setRenderTarget(m_fbo); +} + +void WindowSingleThreaded::destroyFbo() +{ + delete m_fbo; + m_fbo = 0; +} + +void WindowSingleThreaded::render() +{ + if (!m_context->makeCurrent(m_offscreenSurface)) + return; + + // Polish, synchronize and render the next frame (into our fbo). In this example + // everything happens on the same thread and therefore all three steps are performed + // in succession from here. In a threaded setup the render() call would happen on a + // separate thread. + m_renderControl->polishItems(); + m_renderControl->sync(); + m_renderControl->render(); + + m_quickWindow->resetOpenGLState(); + QOpenGLFramebufferObject::bindDefault(); + + m_quickReady = true; + + // Get something onto the screen. + m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0); +} + +void WindowSingleThreaded::requestUpdate() +{ + if (!m_updateTimer.isActive()) + m_updateTimer.start(); +} + +void WindowSingleThreaded::run() +{ + disconnect(m_qmlComponent, SIGNAL(statusChanged(QQmlComponent::Status)), this, SLOT(run())); + + if (m_qmlComponent->isError()) { + QList<QQmlError> errorList = m_qmlComponent->errors(); + foreach (const QQmlError &error, errorList) + qWarning() << error.url() << error.line() << error; + return; + } + + QObject *rootObject = m_qmlComponent->create(); + if (m_qmlComponent->isError()) { + QList<QQmlError> errorList = m_qmlComponent->errors(); + foreach (const QQmlError &error, errorList) + qWarning() << error.url() << error.line() << error; + return; + } + + m_rootItem = qobject_cast<QQuickItem *>(rootObject); + if (!m_rootItem) { + qWarning("run: Not a QQuickItem"); + delete rootObject; + return; + } + + // The root item is ready. Associate it with the window. + m_rootItem->setParentItem(m_quickWindow->contentItem()); + + // Update item and rendering related geometries. + updateSizes(); + + // Initialize the render control and our OpenGL resources. + m_context->makeCurrent(m_offscreenSurface); + m_renderControl->initialize(m_context); + m_quickInitialized = true; +} + +void WindowSingleThreaded::updateSizes() +{ + // Behave like SizeRootObjectToView. + m_rootItem->setWidth(width()); + m_rootItem->setHeight(height()); + + m_quickWindow->setGeometry(0, 0, width(), height()); + + m_cubeRenderer->resize(width(), height()); +} + +void WindowSingleThreaded::startQuick(const QString &filename) +{ + m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename)); + if (m_qmlComponent->isLoading()) + connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowSingleThreaded::run); + else + run(); +} + +void WindowSingleThreaded::exposeEvent(QExposeEvent *) +{ + if (isExposed()) { + m_cubeRenderer->render(this, m_context, m_quickReady ? m_fbo->texture() : 0); + if (!m_quickInitialized) + startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml")); + } +} + +void WindowSingleThreaded::resizeEvent(QResizeEvent *) +{ + // If this is a resize after the scene is up and running, recreate the fbo and the + // Quick item and scene. + if (m_rootItem && m_context->makeCurrent(m_offscreenSurface)) { + delete m_fbo; + createFbo(); + m_context->doneCurrent(); + updateSizes(); + } +} + +void WindowSingleThreaded::mousePressEvent(QMouseEvent *e) +{ + // Use the constructor taking localPos and screenPos. That puts localPos into the + // event's localPos and windowPos, and screenPos into the event's screenPos. This way + // the windowPos in e is ignored and is replaced by localPos. This is necessary + // because QQuickWindow thinks of itself as a top-level window always. + QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); + QCoreApplication::sendEvent(m_quickWindow, &mappedEvent); +} + +void WindowSingleThreaded::mouseReleaseEvent(QMouseEvent *e) +{ + QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); + QCoreApplication::sendEvent(m_quickWindow, &mappedEvent); +} |