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-rw-r--r--examples/quick/rendercontrol/window_singlethreaded.cpp50
1 files changed, 44 insertions, 6 deletions
diff --git a/examples/quick/rendercontrol/window_singlethreaded.cpp b/examples/quick/rendercontrol/window_singlethreaded.cpp
index 5377c56376..1e81f08f7e 100644
--- a/examples/quick/rendercontrol/window_singlethreaded.cpp
+++ b/examples/quick/rendercontrol/window_singlethreaded.cpp
@@ -48,6 +48,7 @@
#include <QOpenGLBuffer>
#include <QOpenGLVertexArrayObject>
#include <QOffscreenSurface>
+#include <QScreen>
#include <QQmlEngine>
#include <QQmlComponent>
#include <QQuickItem>
@@ -55,11 +56,29 @@
#include <QQuickRenderControl>
#include <QCoreApplication>
+class RenderControl : public QQuickRenderControl
+{
+public:
+ RenderControl(QWindow *w) : m_window(w) { }
+ QWindow *renderWindow(QPoint *offset) Q_DECL_OVERRIDE;
+
+private:
+ QWindow *m_window;
+};
+
+QWindow *RenderControl::renderWindow(QPoint *offset)
+{
+ if (offset)
+ *offset = QPoint(0, 0);
+ return m_window;
+}
+
WindowSingleThreaded::WindowSingleThreaded()
: m_rootItem(0),
m_fbo(0),
m_quickInitialized(false),
- m_quickReady(false)
+ m_quickReady(false),
+ m_dpr(0)
{
setSurfaceType(QSurface::OpenGLSurface);
@@ -83,7 +102,7 @@ WindowSingleThreaded::WindowSingleThreaded()
m_cubeRenderer = new CubeRenderer(m_offscreenSurface);
- m_renderControl = new QQuickRenderControl(this);
+ m_renderControl = new RenderControl(this);
// Create a QQuickWindow that is associated with out render control. Note that this
// window never gets created or shown, meaning that it will never get an underlying
@@ -108,6 +127,11 @@ WindowSingleThreaded::WindowSingleThreaded()
connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &WindowSingleThreaded::destroyFbo);
connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowSingleThreaded::requestUpdate);
connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowSingleThreaded::requestUpdate);
+
+ // Just recreating the FBO on resize is not sufficient, when moving between screens
+ // with different devicePixelRatio the QWindow size may remain the same but the FBO
+ // dimension is to change regardless.
+ connect(this, &QWindow::screenChanged, this, &WindowSingleThreaded::handleScreenChange);
}
WindowSingleThreaded::~WindowSingleThreaded()
@@ -139,7 +163,8 @@ void WindowSingleThreaded::createFbo()
{
// The scene graph has been initialized. It is now time to create an FBO and associate
// it with the QQuickWindow.
- m_fbo = new QOpenGLFramebufferObject(size() * devicePixelRatio(), QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_dpr = devicePixelRatio();
+ m_fbo = new QOpenGLFramebufferObject(size() * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil);
m_quickWindow->setRenderTarget(m_fbo);
}
@@ -246,18 +271,31 @@ void WindowSingleThreaded::exposeEvent(QExposeEvent *)
}
}
-void WindowSingleThreaded::resizeEvent(QResizeEvent *)
+void WindowSingleThreaded::resizeFbo()
{
- // If this is a resize after the scene is up and running, recreate the fbo and the
- // Quick item and scene.
if (m_rootItem && m_context->makeCurrent(m_offscreenSurface)) {
delete m_fbo;
createFbo();
m_context->doneCurrent();
updateSizes();
+ render();
}
}
+void WindowSingleThreaded::resizeEvent(QResizeEvent *)
+{
+ // If this is a resize after the scene is up and running, recreate the fbo and the
+ // Quick item and scene.
+ if (m_fbo && m_fbo->size() != size() * devicePixelRatio())
+ resizeFbo();
+}
+
+void WindowSingleThreaded::handleScreenChange()
+{
+ if (m_dpr != devicePixelRatio())
+ resizeFbo();
+}
+
void WindowSingleThreaded::mousePressEvent(QMouseEvent *e)
{
// Use the constructor taking localPos and screenPos. That puts localPos into the