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-rw-r--r--examples/quick/scenegraph/custommaterial/shaders/mandelbrot.vert22
1 files changed, 22 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/custommaterial/shaders/mandelbrot.vert b/examples/quick/scenegraph/custommaterial/shaders/mandelbrot.vert
new file mode 100644
index 0000000000..00c519cd9d
--- /dev/null
+++ b/examples/quick/scenegraph/custommaterial/shaders/mandelbrot.vert
@@ -0,0 +1,22 @@
+#version 440
+
+layout(location = 0) in vec4 aVertex;
+layout(location = 1) in vec2 aTexCoord;
+
+layout(location = 0) out vec2 vTexCoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ float scale;
+ vec2 center;
+ int limit;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ gl_Position = ubuf.qt_Matrix * aVertex;
+ vTexCoord = aTexCoord;
+}