diff options
Diffstat (limited to 'examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc')
-rw-r--r-- | examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc index 1d6e0ab5c0..3fb2cd357e 100644 --- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc +++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc @@ -37,8 +37,7 @@ use a \l{https://developer.apple.com/documentation/metal/mtltexture}{MTLTexture} in the Qt Quick scene. This provides an alternative to the \l{Scene Graph - - Metal Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering - with QSGRenderNode}{render node} approaches when it comes to integrating + Metal Under QML}{underlay} or overlay approaches when it comes to integrating native Metal rendering. In many cases going through a texture, and therefore "flattening" the 3D contents first, is the best option to integrate and mix custom 3D contents with the 2D UI elements provided by Qt |