aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc')
-rw-r--r--examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc3
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
index 1d6e0ab5c0..3fb2cd357e 100644
--- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
+++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
@@ -37,8 +37,7 @@
use a
\l{https://developer.apple.com/documentation/metal/mtltexture}{MTLTexture}
in the Qt Quick scene. This provides an alternative to the \l{Scene Graph -
- Metal Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering
- with QSGRenderNode}{render node} approaches when it comes to integrating
+ Metal Under QML}{underlay} or overlay approaches when it comes to integrating
native Metal rendering. In many cases going through a texture, and
therefore "flattening" the 3D contents first, is the best option to
integrate and mix custom 3D contents with the 2D UI elements provided by Qt