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Diffstat (limited to 'examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp')
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
index 8c07785926..6f6ec467dc 100644
--- a/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
+++ b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
@@ -161,7 +161,7 @@ public:
{
// Our texture node must have a texture, so use the default 0 texture.
GLuint id = 0;
- m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, &id, 0, QSize(1, 1));
+ m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, id, 0, QSize(1, 1));
setTexture(m_texture);
setFiltering(QSGTexture::Linear);
}
@@ -202,7 +202,7 @@ public slots:
delete m_texture;
// note: include QQuickWindow::TextureHasAlphaChannel if the rendered content
// has alpha.
- m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, &newId, 0, QSize(1, 1));
+ m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, newId, 0, QSize(1, 1));
setTexture(m_texture);
markDirty(DirtyMaterial);