aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc')
-rw-r--r--examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc5
1 files changed, 5 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
index 69a9d2ce4b..ed46b40420 100644
--- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
+++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
@@ -50,6 +50,11 @@
in the QML file and this value is used by the OpenGL shader
program that draws the squircles.
+ The example is equivalent in most ways to the \l{Scene Graph - Direct3D 11 Under
+ QML}{Direct3D 11 Under QML} and \l{Scene Graph - Metal Under QML}{Metal Under
+ QML} examples, they all render the same custom content, just via different
+ native APIs.
+
\snippet scenegraph/openglunderqml/squircle.h 2
First of all, we need an object we can expose to QML. This is a