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Diffstat (limited to 'examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc')
-rw-r--r-- | examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc index 69a9d2ce4b..ed46b40420 100644 --- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc +++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc @@ -50,6 +50,11 @@ in the QML file and this value is used by the OpenGL shader program that draws the squircles. + The example is equivalent in most ways to the \l{Scene Graph - Direct3D 11 Under + QML}{Direct3D 11 Under QML} and \l{Scene Graph - Metal Under QML}{Metal Under + QML} examples, they all render the same custom content, just via different + native APIs. + \snippet scenegraph/openglunderqml/squircle.h 2 First of all, we need an object we can expose to QML. This is a |