diff options
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc')
-rw-r--r-- | examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc index d9f49c942b..1f87412aa4 100644 --- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc +++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc @@ -93,8 +93,8 @@ For our paint function to be called, we need to connect to the window's signals. When Squircle object is populated into the - scene, the itemChange function is called with the change type \c - ItemSceneChange. We connect \l QQuickWindow::beforeRendering() to + scene, the windowChanged signal is emitted. In our handler, + we connect \l QQuickWindow::beforeRendering() to \c paint() to do the rendering, and \l QQuickWindow::beforeSynchronizing() to \c sync() to copy the state of the \c t property for the upcoming frame. @@ -157,7 +157,7 @@ We import the Squircle QML type with the name we registered in the \c main() function. We then instantiate it and create a running - NumberAnimation on the its \c t property. + NumberAnimation on its \c t property. \snippet scenegraph/openglunderqml/main.qml 2 |