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-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp
index 6b25756e61..b7082892b8 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.cpp
+++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp
@@ -125,22 +125,22 @@ void SquircleRenderer::paint()
initializeOpenGLFunctions();
m_program = new QOpenGLShaderProgram();
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex,
- "attribute highp vec4 vertices;"
- "varying highp vec2 coords;"
- "void main() {"
- " gl_Position = vertices;"
- " coords = vertices.xy;"
- "}");
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment,
- "uniform lowp float t;"
- "varying highp vec2 coords;"
- "void main() {"
- " lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));"
- " i = smoothstep(t - 0.8, t + 0.8, i);"
- " i = floor(i * 20.) / 20.;"
- " gl_FragColor = vec4(coords * .5 + .5, i, i);"
- "}");
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex,
+ "attribute highp vec4 vertices;"
+ "varying highp vec2 coords;"
+ "void main() {"
+ " gl_Position = vertices;"
+ " coords = vertices.xy;"
+ "}");
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment,
+ "uniform lowp float t;"
+ "varying highp vec2 coords;"
+ "void main() {"
+ " lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));"
+ " i = smoothstep(t - 0.8, t + 0.8, i);"
+ " i = floor(i * 20.) / 20.;"
+ " gl_FragColor = vec4(coords * .5 + .5, i, i);"
+ "}");
m_program->bindAttributeLocation("vertices", 0);
m_program->link();