diff options
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml')
-rw-r--r-- | examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc | 2 | ||||
-rw-r--r-- | examples/quick/scenegraph/openglunderqml/squircle.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc index 475f03cff0..4bf5444d79 100644 --- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc +++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc @@ -27,7 +27,7 @@ /*! \example scenegraph/openglunderqml - \title OpenGL Under QML + \title Scene Graph - OpenGL Under QML \ingroup qtquickexamples \brief Shows how to render OpenGL under a Qt Quick scene. diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp index 8e34144af0..84509fb615 100644 --- a/examples/quick/scenegraph/openglunderqml/squircle.cpp +++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp @@ -108,7 +108,7 @@ void Squircle::paint() "uniform lowp float t;" "varying highp vec2 coords;" "void main() {" - " lowp float i = 1. - (pow(coords.x, 4.) + pow(coords.y, 4.));" + " lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));" " i = smoothstep(t - 0.8, t + 0.8, i);" " i = floor(i * 20.) / 20.;" " gl_FragColor = vec4(coords * .5 + .5, i, i);" |