aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick/scenegraph/rendernode/customrenderitem.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/quick/scenegraph/rendernode/customrenderitem.cpp')
-rw-r--r--examples/quick/scenegraph/rendernode/customrenderitem.cpp70
1 files changed, 53 insertions, 17 deletions
diff --git a/examples/quick/scenegraph/rendernode/customrenderitem.cpp b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
index 8f248e2ecb..e55cf0a2f4 100644
--- a/examples/quick/scenegraph/rendernode/customrenderitem.cpp
+++ b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
@@ -53,42 +53,78 @@
#include <QSGRendererInterface>
#include "openglrenderer.h"
+#include "metalrenderer.h"
#include "d3d12renderer.h"
#include "softwarerenderer.h"
+//! [1]
CustomRenderItem::CustomRenderItem(QQuickItem *parent)
: QQuickItem(parent)
{
// Our item shows something so set the flag.
setFlag(ItemHasContents);
}
+//! [1]
+//! [2]
QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
QSGRenderNode *n = static_cast<QSGRenderNode *>(node);
- if (!n) {
- QSGRendererInterface *ri = window()->rendererInterface();
- if (!ri)
- return nullptr;
- switch (ri->graphicsApi()) {
- case QSGRendererInterface::OpenGL:
+
+ QSGRendererInterface *ri = window()->rendererInterface();
+ if (!ri)
+ return nullptr;
+
+ switch (ri->graphicsApi()) {
+ case QSGRendererInterface::OpenGL:
+ Q_FALLTHROUGH();
+ case QSGRendererInterface::OpenGLRhi:
#if QT_CONFIG(opengl)
- n = new OpenGLRenderNode(this);
- break;
+ if (!n)
+ n = new OpenGLRenderNode;
+ static_cast<OpenGLRenderNode *>(n)->sync(this);
+#endif
+ break;
+
+ case QSGRendererInterface::MetalRhi:
+// Restore when QTBUG-78580 is done and the .pro is updated accordingly
+//#ifdef Q_OS_DARWIN
+#ifdef Q_OS_MACOS
+ if (!n) {
+ MetalRenderNode *metalNode = new MetalRenderNode;
+ n = metalNode;
+ metalNode->resourceBuilder()->setWindow(window());
+ QObject::connect(window(), &QQuickWindow::beforeRendering,
+ metalNode->resourceBuilder(), &MetalRenderNodeResourceBuilder::build);
+ }
+ static_cast<MetalRenderNode *>(n)->sync(this);
#endif
- case QSGRendererInterface::Direct3D12:
+ break;
+
+ case QSGRendererInterface::Direct3D12: // ### Qt 6: remove
#if QT_CONFIG(d3d12)
- n = new D3D12RenderNode(this);
- break;
+ if (!n)
+ n = new D3D12RenderNode;
+ static_cast<D3D12RenderNode *>(n)->sync(this);
#endif
- case QSGRendererInterface::Software:
- n = new SoftwareRenderNode(this);
- break;
+ break;
- default:
- return nullptr;
- }
+ case QSGRendererInterface::Software:
+ if (!n)
+ n = new SoftwareRenderNode;
+ static_cast<SoftwareRenderNode *>(n)->sync(this);
+ break;
+
+ default:
+ break;
}
+ if (!n)
+ qWarning("QSGRendererInterface reports unknown graphics API %d", ri->graphicsApi());
+
return n;
}
+//! [2]
+
+// This item does not support being moved between windows. If that is desired,
+// itemChange() should be reimplemented as well.