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-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
index df0e29eb67..878b022950 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
@@ -54,6 +54,8 @@
#include <QSGRendererInterface>
#include <QFile>
+// ### Qt 6: remove
+
#if QT_CONFIG(d3d12)
D3D12RenderNode::D3D12RenderNode(QQuickItem *item)
@@ -166,8 +168,8 @@ void D3D12RenderNode::init()
psoDesc.RasterizerState = rastDesc;
psoDesc.BlendState = blendDesc;
// No depth. The correct stacking of the item is ensured by the projection matrix.
- // Do not bother with stencil since we do not apply clipping in the
- // example. If clipping is desired, render() needs to set a different PSO
+ // Note that this does not support clipping.
+ // If clipping is desired, render() needs to set a different PSO
// with stencil enabled whenever the RenderState indicates so.
psoDesc.SampleMask = UINT_MAX;
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;