aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/quick/scenegraph/rendernode/d3d12renderer.cpp')
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
index 878b022950..e85811c089 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
@@ -58,11 +58,6 @@
#if QT_CONFIG(d3d12)
-D3D12RenderNode::D3D12RenderNode(QQuickItem *item)
- : m_item(item)
-{
-}
-
D3D12RenderNode::~D3D12RenderNode()
{
releaseResources();
@@ -87,8 +82,8 @@ void D3D12RenderNode::releaseResources()
void D3D12RenderNode::init()
{
- QSGRendererInterface *rif = m_item->window()->rendererInterface();
- m_device = static_cast<ID3D12Device *>(rif->getResource(m_item->window(), QSGRendererInterface::DeviceResource));
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ m_device = static_cast<ID3D12Device *>(rif->getResource(m_window, QSGRendererInterface::DeviceResource));
Q_ASSERT(m_device);
D3D12_ROOT_PARAMETER rootParameter;
@@ -178,7 +173,7 @@ void D3D12RenderNode::init()
psoDesc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT; // not in use due to !DepthEnable, but this would be the correct format otherwise
// We are rendering on the default render target so if the QuickWindow/View
// has requested samples > 0 then we have to follow suit.
- const uint samples = qMax(1, m_item->window()->format().samples());
+ const uint samples = qMax(1, m_window->format().samples());
psoDesc.SampleDesc.Count = samples;
if (samples > 1) {
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msaaInfo = {};
@@ -257,9 +252,9 @@ void D3D12RenderNode::render(const RenderState *state)
if (!m_device)
init();
- QSGRendererInterface *rif = m_item->window()->rendererInterface();
+ QSGRendererInterface *rif = m_window->rendererInterface();
ID3D12GraphicsCommandList *commandList = static_cast<ID3D12GraphicsCommandList *>(
- rif->getResource(m_item->window(), QSGRendererInterface::CommandListResource));
+ rif->getResource(m_window, QSGRendererInterface::CommandListResource));
Q_ASSERT(commandList);
const int msize = 16 * sizeof(float);
@@ -268,9 +263,9 @@ void D3D12RenderNode::render(const RenderState *state)
const float opacity = inheritedOpacity();
memcpy(cbPtr + 2 * msize, &opacity, sizeof(float));
- const QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ const QPointF p0(m_width - 1, m_height - 1);
const QPointF p1(0, 0);
- const QPointF p2(0, m_item->height() - 1);
+ const QPointF p2(0, m_height - 1);
float *vp = reinterpret_cast<float *>(vbPtr);
*vp++ = p0.x();
@@ -301,7 +296,14 @@ QSGRenderNode::RenderingFlags D3D12RenderNode::flags() const
QRectF D3D12RenderNode::rect() const
{
- return QRect(0, 0, m_item->width(), m_item->height());
+ return QRect(0, 0, m_width, m_height);
+}
+
+void D3D12RenderNode::sync(QQuickItem *item)
+{
+ m_window = item->window();
+ m_width = item->width();
+ m_height = item->height();
}
#endif // d3d12