diff options
Diffstat (limited to 'examples/quick/scenegraph/rendernode/d3d12renderer.cpp')
-rw-r--r-- | examples/quick/scenegraph/rendernode/d3d12renderer.cpp | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp index 3b377f1cb1..9916769241 100644 --- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp +++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp @@ -42,12 +42,10 @@ #include <QQuickItem> #include <QQuickWindow> #include <QSGRendererInterface> +#include <QFile> #if QT_CONFIG(d3d12) -#include "vs_shader.hlslh" -#include "ps_shader.hlslh" - D3D12RenderNode::D3D12RenderNode(QQuickItem *item) : m_item(item) { @@ -78,7 +76,7 @@ void D3D12RenderNode::releaseResources() void D3D12RenderNode::init() { QSGRendererInterface *rif = m_item->window()->rendererInterface(); - m_device = static_cast<ID3D12Device *>(rif->getResource(m_item->window(), QSGRendererInterface::Device)); + m_device = static_cast<ID3D12Device *>(rif->getResource(m_item->window(), QSGRendererInterface::DeviceResource)); Q_ASSERT(m_device); D3D12_ROOT_PARAMETER rootParameter; @@ -111,12 +109,25 @@ void D3D12RenderNode::init() { "COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 } }; + QFile f(QStringLiteral(":/scenegraph/rendernode/shader_vert.cso")); + if (!f.open(QIODevice::ReadOnly)) { + qWarning("Failed to open file with vertex shader bytecode"); + return; + } + QByteArray vshader_cso = f.readAll(); + f.close(); + f.setFileName(QStringLiteral(":/scenegraph/rendernode/shader_frag.cso")); + if (!f.open(QIODevice::ReadOnly)) { + qWarning("Failed to open file with fragment shader bytecode"); + return; + } + QByteArray fshader_cso = f.readAll(); D3D12_SHADER_BYTECODE vshader; - vshader.pShaderBytecode = g_VS_Simple; - vshader.BytecodeLength = sizeof(g_VS_Simple); + vshader.pShaderBytecode = vshader_cso.constData(); + vshader.BytecodeLength = vshader_cso.size(); D3D12_SHADER_BYTECODE pshader; - pshader.pShaderBytecode = g_PS_Simple; - pshader.BytecodeLength = sizeof(g_PS_Simple); + pshader.pShaderBytecode = fshader_cso.constData(); + pshader.BytecodeLength = fshader_cso.size(); D3D12_RASTERIZER_DESC rastDesc = {}; rastDesc.FillMode = D3D12_FILL_MODE_SOLID; @@ -235,7 +246,8 @@ void D3D12RenderNode::render(const RenderState *state) init(); QSGRendererInterface *rif = m_item->window()->rendererInterface(); - ID3D12GraphicsCommandList *commandList = static_cast<ID3D12GraphicsCommandList *>(rif->getResource(m_item->window(), QSGRendererInterface::CommandList)); + ID3D12GraphicsCommandList *commandList = static_cast<ID3D12GraphicsCommandList *>( + rif->getResource(m_item->window(), QSGRendererInterface::CommandListResource)); Q_ASSERT(commandList); const int msize = 16 * sizeof(float); |