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Diffstat (limited to 'examples/quick/scenegraph/rendernode/d3d12renderer.cpp')
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
index 72ebfe869e..9916769241 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
@@ -42,12 +42,10 @@
#include <QQuickItem>
#include <QQuickWindow>
#include <QSGRendererInterface>
+#include <QFile>
#if QT_CONFIG(d3d12)
-#include "vs_shader.hlslh"
-#include "ps_shader.hlslh"
-
D3D12RenderNode::D3D12RenderNode(QQuickItem *item)
: m_item(item)
{
@@ -111,12 +109,25 @@ void D3D12RenderNode::init()
{ "COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }
};
+ QFile f(QStringLiteral(":/scenegraph/rendernode/shader_vert.cso"));
+ if (!f.open(QIODevice::ReadOnly)) {
+ qWarning("Failed to open file with vertex shader bytecode");
+ return;
+ }
+ QByteArray vshader_cso = f.readAll();
+ f.close();
+ f.setFileName(QStringLiteral(":/scenegraph/rendernode/shader_frag.cso"));
+ if (!f.open(QIODevice::ReadOnly)) {
+ qWarning("Failed to open file with fragment shader bytecode");
+ return;
+ }
+ QByteArray fshader_cso = f.readAll();
D3D12_SHADER_BYTECODE vshader;
- vshader.pShaderBytecode = g_VS_Simple;
- vshader.BytecodeLength = sizeof(g_VS_Simple);
+ vshader.pShaderBytecode = vshader_cso.constData();
+ vshader.BytecodeLength = vshader_cso.size();
D3D12_SHADER_BYTECODE pshader;
- pshader.pShaderBytecode = g_PS_Simple;
- pshader.BytecodeLength = sizeof(g_PS_Simple);
+ pshader.pShaderBytecode = fshader_cso.constData();
+ pshader.BytecodeLength = fshader_cso.size();
D3D12_RASTERIZER_DESC rastDesc = {};
rastDesc.FillMode = D3D12_FILL_MODE_SOLID;