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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "metalrenderer.h"
+#include <QQuickItem>
+#include <QQuickWindow>
+
+#include <Metal/Metal.h>
+
+using FuncAndLib = QPair<id<MTLFunction>, id<MTLLibrary> >;
+
+const int MAX_FRAMES_IN_FLIGHT = 3;
+
+struct {
+ id<MTLDevice> dev = nil;
+ QByteArray vsSource;
+ FuncAndLib vs;
+ QByteArray fsSource;
+ FuncAndLib fs;
+ id<MTLBuffer> vbuf[MAX_FRAMES_IN_FLIGHT];
+ id<MTLBuffer> ubuf[MAX_FRAMES_IN_FLIGHT];
+ id<MTLDepthStencilState> stencilEnabledDsState = nil;
+ id<MTLRenderPipelineState> pipeline = nil;
+} g;
+
+static FuncAndLib compileShaderFromSource(const QByteArray &src, const QByteArray &entryPoint)
+{
+ FuncAndLib fl;
+
+ NSString *srcstr = [NSString stringWithUTF8String: src.constData()];
+ MTLCompileOptions *opts = [[MTLCompileOptions alloc] init];
+ opts.languageVersion = MTLLanguageVersion1_2;
+ NSError *err = nil;
+ fl.second = [g.dev newLibraryWithSource: srcstr options: opts error: &err];
+ [opts release];
+ // srcstr is autoreleased
+
+ if (err) {
+ const QString msg = QString::fromNSString(err.localizedDescription);
+ qFatal("%s", qPrintable(msg));
+ return fl;
+ }
+
+ NSString *name = [NSString stringWithUTF8String: entryPoint.constData()];
+ fl.first = [fl.second newFunctionWithName: name];
+ [name release];
+
+ return fl;
+}
+
+const int VERTEX_SIZE = 6 * sizeof(float);
+
+static float colors[] = {
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f
+};
+
+void MetalRenderNodeResourceBuilder::build()
+{
+ if (!g.dev) {
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ Q_ASSERT(rif->graphicsApi() == QSGRendererInterface::MetalRhi);
+
+ g.dev = (id<MTLDevice>) rif->getResource(m_window, QSGRendererInterface::DeviceResource);
+ Q_ASSERT(g.dev);
+ }
+
+ if (g.vsSource.isEmpty()) {
+ const QString filename = QLatin1String(":/scenegraph/rendernode/metalshader.vert");
+ QFile f(filename);
+ if (!f.open(QIODevice::ReadOnly | QIODevice::Text))
+ qFatal("Failed to read shader %s", qPrintable(filename));
+ g.vsSource = f.readAll();
+ g.vs = compileShaderFromSource(g.vsSource, QByteArrayLiteral("main0"));
+ }
+
+ if (g.fsSource.isEmpty()) {
+ const QString filename = QLatin1String(":/scenegraph/rendernode/metalshader.frag");
+ QFile f(filename);
+ if (!f.open(QIODevice::ReadOnly | QIODevice::Text))
+ qFatal("Failed to read shader %s", qPrintable(filename));
+ g.fsSource = f.readAll();
+ g.fs = compileShaderFromSource(g.fsSource, QByteArrayLiteral("main0"));
+ }
+
+ const int framesInFlight = m_window->graphicsStateInfo().framesInFlight;
+
+ // For simplicity's sake we use shared mode (something like host visible +
+ // host coherent) for everything.
+
+ for (int i = 0; i < framesInFlight; ++i) {
+ // Have multiple versions for vertex too since we'll just memcpy new
+ // vertices based on item width and height on every render(). This could
+ // be optimized further however.
+ if (!g.vbuf[i]) {
+ g.vbuf[i] = [g.dev newBufferWithLength: VERTEX_SIZE + sizeof(colors) options: MTLResourceStorageModeShared];
+ char *p = (char *) [g.vbuf[i] contents];
+ memcpy(p + VERTEX_SIZE, colors, sizeof(colors));
+ }
+
+ if (!g.ubuf[i])
+ g.ubuf[i] = [g.dev newBufferWithLength: 256 options: MTLResourceStorageModeShared];
+ }
+
+ if (!g.stencilEnabledDsState) {
+ MTLDepthStencilDescriptor *dsDesc = [[MTLDepthStencilDescriptor alloc] init];
+ dsDesc.frontFaceStencil = [[MTLStencilDescriptor alloc] init];
+ dsDesc.frontFaceStencil.stencilFailureOperation = MTLStencilOperationKeep;
+ dsDesc.frontFaceStencil.depthFailureOperation = MTLStencilOperationKeep;
+ dsDesc.frontFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep;
+ dsDesc.frontFaceStencil.stencilCompareFunction = MTLCompareFunctionEqual;
+ dsDesc.frontFaceStencil.readMask = 0xFF;
+ dsDesc.frontFaceStencil.writeMask = 0xFF;
+
+ dsDesc.backFaceStencil = [[MTLStencilDescriptor alloc] init];
+ dsDesc.backFaceStencil.stencilFailureOperation = MTLStencilOperationKeep;
+ dsDesc.backFaceStencil.depthFailureOperation = MTLStencilOperationKeep;
+ dsDesc.backFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep;
+ dsDesc.backFaceStencil.stencilCompareFunction = MTLCompareFunctionEqual;
+ dsDesc.backFaceStencil.readMask = 0xFF;
+ dsDesc.backFaceStencil.writeMask = 0xFF;
+
+ g.stencilEnabledDsState = [g.dev newDepthStencilStateWithDescriptor: dsDesc];
+ [dsDesc release];
+ }
+
+ if (!g.pipeline) {
+ MTLVertexDescriptor *inputLayout = [MTLVertexDescriptor vertexDescriptor];
+ inputLayout.attributes[0].format = MTLVertexFormatFloat2;
+ inputLayout.attributes[0].offset = 0;
+ inputLayout.attributes[0].bufferIndex = 1; // ubuf is 0, vbuf is 1 and 2
+ inputLayout.attributes[1].format = MTLVertexFormatFloat3;
+ inputLayout.attributes[1].offset = 0;
+ inputLayout.attributes[1].bufferIndex = 2;
+ inputLayout.layouts[1].stride = 2 * sizeof(float);
+ inputLayout.layouts[2].stride = 3 * sizeof(float);
+
+ MTLRenderPipelineDescriptor *rpDesc = [[MTLRenderPipelineDescriptor alloc] init];
+ rpDesc.vertexDescriptor = inputLayout;
+
+ rpDesc.vertexFunction = g.vs.first;
+ rpDesc.fragmentFunction = g.fs.first;
+
+ rpDesc.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
+ rpDesc.colorAttachments[0].blendingEnabled = true;
+ rpDesc.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorOne;
+ rpDesc.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
+ rpDesc.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
+ rpDesc.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
+
+ if (g.dev.depth24Stencil8PixelFormatSupported) {
+ rpDesc.depthAttachmentPixelFormat = MTLPixelFormatDepth24Unorm_Stencil8;
+ rpDesc.stencilAttachmentPixelFormat = MTLPixelFormatDepth24Unorm_Stencil8;
+ } else {
+ rpDesc.depthAttachmentPixelFormat = MTLPixelFormatDepth32Float_Stencil8;
+ rpDesc.stencilAttachmentPixelFormat = MTLPixelFormatDepth32Float_Stencil8;
+ }
+
+ NSError *err = nil;
+ g.pipeline = [g.dev newRenderPipelineStateWithDescriptor: rpDesc error: &err];
+ if (!g.pipeline) {
+ const QString msg = QString::fromNSString(err.localizedDescription);
+ qFatal("Failed to create render pipeline state: %s", qPrintable(msg));
+ }
+ [rpDesc release];
+ }
+}
+
+MetalRenderNode::MetalRenderNode()
+{
+ g.vs.first = g.fs.first = nil;
+ g.vs.second = g.fs.second = nil;
+
+ for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) {
+ g.vbuf[i] = nil;
+ g.ubuf[i] = nil;
+ }
+}
+
+MetalRenderNode::~MetalRenderNode()
+{
+ releaseResources();
+}
+
+void MetalRenderNode::releaseResources()
+{
+ [g.stencilEnabledDsState release];
+ g.stencilEnabledDsState = nil;
+
+ [g.pipeline release];
+ g.pipeline = nil;
+
+ [g.vs.first release];
+ [g.vs.second release];
+
+ [g.fs.first release];
+ [g.fs.second release];
+
+ g.vs.first = g.fs.first = nil;
+ g.vs.second = g.fs.second = nil;
+
+ for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) {
+ [g.vbuf[i] release];
+ g.vbuf[i] = nil;
+ [g.ubuf[i] release];
+ g.ubuf[i] = nil;
+ }
+}
+
+void MetalRenderNode::render(const RenderState *state)
+{
+ Q_ASSERT(m_window);
+ const QQuickWindow::GraphicsStateInfo &stateInfo(m_window->graphicsStateInfo());
+ id<MTLBuffer> vbuf = g.vbuf[stateInfo.currentFrameSlot];
+ id<MTLBuffer> ubuf = g.ubuf[stateInfo.currentFrameSlot];
+
+ QPointF p0(m_width - 1, m_height - 1);
+ QPointF p1(0, 0);
+ QPointF p2(0, m_height - 1);
+
+ float vertices[6] = { float(p0.x()), float(p0.y()),
+ float(p1.x()), float(p1.y()),
+ float(p2.x()), float(p2.y()) };
+ char *p = (char *) [vbuf contents];
+ memcpy(p, vertices, VERTEX_SIZE);
+
+ const QMatrix4x4 mvp = *state->projectionMatrix() * *matrix();
+ const float opacity = inheritedOpacity();
+
+ p = (char *) [ubuf contents];
+ memcpy(p, mvp.constData(), 64);
+ memcpy(p + 64, &opacity, 4);
+
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>) rif->getResource(
+ m_window, QSGRendererInterface::CommandEncoderResource);
+ Q_ASSERT(encoder);
+
+ [encoder setVertexBuffer: vbuf offset: 0 atIndex: 1];
+ [encoder setVertexBuffer: vbuf offset: VERTEX_SIZE atIndex: 2];
+
+ [encoder setVertexBuffer: ubuf offset: 0 atIndex: 0];
+ [encoder setFragmentBuffer: ubuf offset: 0 atIndex: 0];
+
+ // Clip support.
+ if (state->scissorEnabled()) {
+ const QRect r = state->scissorRect(); // bottom-up
+ MTLScissorRect s;
+ s.x = r.x();
+ s.y = m_outputHeight - (r.y() + r.height());
+ s.width = r.width();
+ s.height = r.height();
+ [encoder setScissorRect: s];
+ }
+ if (state->stencilEnabled()) {
+ [encoder setDepthStencilState: g.stencilEnabledDsState];
+ [encoder setStencilReferenceValue: state->stencilValue()];
+ }
+
+ [encoder setRenderPipelineState: g.pipeline];
+ [encoder drawPrimitives: MTLPrimitiveTypeTriangle vertexStart: 0 vertexCount: 3 instanceCount: 1 baseInstance: 0];
+}
+
+QSGRenderNode::StateFlags MetalRenderNode::changedStates() const
+{
+ return BlendState | ScissorState | StencilState;
+}
+
+QSGRenderNode::RenderingFlags MetalRenderNode::flags() const
+{
+ return BoundedRectRendering | DepthAwareRendering;
+}
+
+QRectF MetalRenderNode::rect() const
+{
+ return QRect(0, 0, m_width, m_height);
+}
+
+void MetalRenderNode::sync(QQuickItem *item)
+{
+ m_window = item->window();
+ m_width = item->width();
+ m_height = item->height();
+ m_outputHeight = m_window->height() * m_window->effectiveDevicePixelRatio();
+}