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Diffstat (limited to 'examples/quick/scenegraph/rendernode/metalrenderer.mm')
-rw-r--r-- | examples/quick/scenegraph/rendernode/metalrenderer.mm | 334 |
1 files changed, 0 insertions, 334 deletions
diff --git a/examples/quick/scenegraph/rendernode/metalrenderer.mm b/examples/quick/scenegraph/rendernode/metalrenderer.mm deleted file mode 100644 index d78a54b88a..0000000000 --- a/examples/quick/scenegraph/rendernode/metalrenderer.mm +++ /dev/null @@ -1,334 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2019 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "metalrenderer.h" -#include <QQuickItem> -#include <QQuickWindow> -#include <QFile> - -#include <Metal/Metal.h> - -using FuncAndLib = QPair<id<MTLFunction>, id<MTLLibrary> >; - -const int MAX_FRAMES_IN_FLIGHT = 3; - -struct { - id<MTLDevice> dev = nil; - QByteArray vsSource; - FuncAndLib vs; - QByteArray fsSource; - FuncAndLib fs; - id<MTLBuffer> vbuf[MAX_FRAMES_IN_FLIGHT]; - id<MTLBuffer> ubuf[MAX_FRAMES_IN_FLIGHT]; - id<MTLDepthStencilState> stencilEnabledDsState = nil; - id<MTLRenderPipelineState> pipeline = nil; -} g; - -static FuncAndLib compileShaderFromSource(const QByteArray &src, const QByteArray &entryPoint) -{ - FuncAndLib fl; - - NSString *srcstr = [NSString stringWithUTF8String: src.constData()]; - MTLCompileOptions *opts = [[MTLCompileOptions alloc] init]; - opts.languageVersion = MTLLanguageVersion1_2; - NSError *err = nil; - fl.second = [g.dev newLibraryWithSource: srcstr options: opts error: &err]; - [opts release]; - // srcstr is autoreleased - - if (err) { - const QString msg = QString::fromNSString(err.localizedDescription); - qFatal("%s", qPrintable(msg)); - return fl; - } - - NSString *name = [NSString stringWithUTF8String: entryPoint.constData()]; - fl.first = [fl.second newFunctionWithName: name]; - [name release]; - - return fl; -} - -const int VERTEX_SIZE = 6 * sizeof(float); - -static float colors[] = { - 1.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 1.0f -}; - -void MetalRenderNodeResourceBuilder::build() -{ - if (!g.dev) { - QSGRendererInterface *rif = m_window->rendererInterface(); - Q_ASSERT(rif->graphicsApi() == QSGRendererInterface::MetalRhi); - - g.dev = (id<MTLDevice>) rif->getResource(m_window, QSGRendererInterface::DeviceResource); - Q_ASSERT(g.dev); - } - - if (g.vsSource.isEmpty()) { - const QString filename = QLatin1String(":/scenegraph/rendernode/metalshader.vert"); - QFile f(filename); - if (!f.open(QIODevice::ReadOnly | QIODevice::Text)) - qFatal("Failed to read shader %s", qPrintable(filename)); - g.vsSource = f.readAll(); - g.vs = compileShaderFromSource(g.vsSource, QByteArrayLiteral("main0")); - } - - if (g.fsSource.isEmpty()) { - const QString filename = QLatin1String(":/scenegraph/rendernode/metalshader.frag"); - QFile f(filename); - if (!f.open(QIODevice::ReadOnly | QIODevice::Text)) - qFatal("Failed to read shader %s", qPrintable(filename)); - g.fsSource = f.readAll(); - g.fs = compileShaderFromSource(g.fsSource, QByteArrayLiteral("main0")); - } - - const int framesInFlight = m_window->graphicsStateInfo().framesInFlight; - - // For simplicity's sake we use shared mode (something like host visible + - // host coherent) for everything. - - for (int i = 0; i < framesInFlight; ++i) { - // Have multiple versions for vertex too since we'll just memcpy new - // vertices based on item width and height on every render(). This could - // be optimized further however. - if (!g.vbuf[i]) { - g.vbuf[i] = [g.dev newBufferWithLength: VERTEX_SIZE + sizeof(colors) options: MTLResourceStorageModeShared]; - char *p = (char *) [g.vbuf[i] contents]; - memcpy(p + VERTEX_SIZE, colors, sizeof(colors)); - } - - if (!g.ubuf[i]) - g.ubuf[i] = [g.dev newBufferWithLength: 256 options: MTLResourceStorageModeShared]; - } - - if (!g.stencilEnabledDsState) { - MTLDepthStencilDescriptor *dsDesc = [[MTLDepthStencilDescriptor alloc] init]; - dsDesc.frontFaceStencil = [[MTLStencilDescriptor alloc] init]; - dsDesc.frontFaceStencil.stencilFailureOperation = MTLStencilOperationKeep; - dsDesc.frontFaceStencil.depthFailureOperation = MTLStencilOperationKeep; - dsDesc.frontFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep; - dsDesc.frontFaceStencil.stencilCompareFunction = MTLCompareFunctionEqual; - dsDesc.frontFaceStencil.readMask = 0xFF; - dsDesc.frontFaceStencil.writeMask = 0xFF; - - dsDesc.backFaceStencil = [[MTLStencilDescriptor alloc] init]; - dsDesc.backFaceStencil.stencilFailureOperation = MTLStencilOperationKeep; - dsDesc.backFaceStencil.depthFailureOperation = MTLStencilOperationKeep; - dsDesc.backFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep; - dsDesc.backFaceStencil.stencilCompareFunction = MTLCompareFunctionEqual; - dsDesc.backFaceStencil.readMask = 0xFF; - dsDesc.backFaceStencil.writeMask = 0xFF; - - g.stencilEnabledDsState = [g.dev newDepthStencilStateWithDescriptor: dsDesc]; - [dsDesc release]; - } - - if (!g.pipeline) { - MTLVertexDescriptor *inputLayout = [MTLVertexDescriptor vertexDescriptor]; - inputLayout.attributes[0].format = MTLVertexFormatFloat2; - inputLayout.attributes[0].offset = 0; - inputLayout.attributes[0].bufferIndex = 1; // ubuf is 0, vbuf is 1 and 2 - inputLayout.attributes[1].format = MTLVertexFormatFloat3; - inputLayout.attributes[1].offset = 0; - inputLayout.attributes[1].bufferIndex = 2; - inputLayout.layouts[1].stride = 2 * sizeof(float); - inputLayout.layouts[2].stride = 3 * sizeof(float); - - MTLRenderPipelineDescriptor *rpDesc = [[MTLRenderPipelineDescriptor alloc] init]; - rpDesc.vertexDescriptor = inputLayout; - - rpDesc.vertexFunction = g.vs.first; - rpDesc.fragmentFunction = g.fs.first; - - rpDesc.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm; - rpDesc.colorAttachments[0].blendingEnabled = true; - rpDesc.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorOne; - rpDesc.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne; - rpDesc.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha; - rpDesc.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha; - - if (g.dev.depth24Stencil8PixelFormatSupported) { - rpDesc.depthAttachmentPixelFormat = MTLPixelFormatDepth24Unorm_Stencil8; - rpDesc.stencilAttachmentPixelFormat = MTLPixelFormatDepth24Unorm_Stencil8; - } else { - rpDesc.depthAttachmentPixelFormat = MTLPixelFormatDepth32Float_Stencil8; - rpDesc.stencilAttachmentPixelFormat = MTLPixelFormatDepth32Float_Stencil8; - } - - NSError *err = nil; - g.pipeline = [g.dev newRenderPipelineStateWithDescriptor: rpDesc error: &err]; - if (!g.pipeline) { - const QString msg = QString::fromNSString(err.localizedDescription); - qFatal("Failed to create render pipeline state: %s", qPrintable(msg)); - } - [rpDesc release]; - } -} - -MetalRenderNode::MetalRenderNode() -{ - g.vs.first = g.fs.first = nil; - g.vs.second = g.fs.second = nil; - - for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) { - g.vbuf[i] = nil; - g.ubuf[i] = nil; - } -} - -MetalRenderNode::~MetalRenderNode() -{ - releaseResources(); -} - -void MetalRenderNode::releaseResources() -{ - [g.stencilEnabledDsState release]; - g.stencilEnabledDsState = nil; - - [g.pipeline release]; - g.pipeline = nil; - - [g.vs.first release]; - [g.vs.second release]; - - [g.fs.first release]; - [g.fs.second release]; - - g.vs.first = g.fs.first = nil; - g.vs.second = g.fs.second = nil; - - for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) { - [g.vbuf[i] release]; - g.vbuf[i] = nil; - [g.ubuf[i] release]; - g.ubuf[i] = nil; - } -} - -void MetalRenderNode::render(const RenderState *state) -{ - Q_ASSERT(m_window); - const QQuickWindow::GraphicsStateInfo &stateInfo(m_window->graphicsStateInfo()); - id<MTLBuffer> vbuf = g.vbuf[stateInfo.currentFrameSlot]; - id<MTLBuffer> ubuf = g.ubuf[stateInfo.currentFrameSlot]; - - QPointF p0(m_width - 1, m_height - 1); - QPointF p1(0, 0); - QPointF p2(0, m_height - 1); - - float vertices[6] = { float(p0.x()), float(p0.y()), - float(p1.x()), float(p1.y()), - float(p2.x()), float(p2.y()) }; - char *p = (char *) [vbuf contents]; - memcpy(p, vertices, VERTEX_SIZE); - - const QMatrix4x4 mvp = *state->projectionMatrix() * *matrix(); - const float opacity = inheritedOpacity(); - - p = (char *) [ubuf contents]; - memcpy(p, mvp.constData(), 64); - memcpy(p + 64, &opacity, 4); - - QSGRendererInterface *rif = m_window->rendererInterface(); - id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>) rif->getResource( - m_window, QSGRendererInterface::CommandEncoderResource); - Q_ASSERT(encoder); - - [encoder setVertexBuffer: vbuf offset: 0 atIndex: 1]; - [encoder setVertexBuffer: vbuf offset: VERTEX_SIZE atIndex: 2]; - - [encoder setVertexBuffer: ubuf offset: 0 atIndex: 0]; - [encoder setFragmentBuffer: ubuf offset: 0 atIndex: 0]; - - // Clip support. - if (state->scissorEnabled()) { - const QRect r = state->scissorRect(); // bottom-up - MTLScissorRect s; - s.x = r.x(); - s.y = m_outputHeight - (r.y() + r.height()); - s.width = r.width(); - s.height = r.height(); - [encoder setScissorRect: s]; - } - if (state->stencilEnabled()) { - [encoder setDepthStencilState: g.stencilEnabledDsState]; - [encoder setStencilReferenceValue: state->stencilValue()]; - } - - [encoder setRenderPipelineState: g.pipeline]; - [encoder drawPrimitives: MTLPrimitiveTypeTriangle vertexStart: 0 vertexCount: 3 instanceCount: 1 baseInstance: 0]; -} - -QSGRenderNode::StateFlags MetalRenderNode::changedStates() const -{ - return BlendState | ScissorState | StencilState; -} - -QSGRenderNode::RenderingFlags MetalRenderNode::flags() const -{ - return BoundedRectRendering | DepthAwareRendering; -} - -QRectF MetalRenderNode::rect() const -{ - return QRect(0, 0, m_width, m_height); -} - -void MetalRenderNode::sync(QQuickItem *item) -{ - m_window = item->window(); - m_width = item->width(); - m_height = item->height(); - m_outputHeight = m_window->height() * m_window->effectiveDevicePixelRatio(); -} |