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diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
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--- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "openglrenderer.h"
-#include <QQuickItem>
-
-#if QT_CONFIG(opengl)
-
-#include <QOpenGLShaderProgram>
-#include <QOpenGLBuffer>
-#include <QOpenGLFunctions>
-
-//! [1]
-OpenGLRenderNode::~OpenGLRenderNode()
-{
- releaseResources();
-}
-
-void OpenGLRenderNode::releaseResources()
-{
- delete m_program;
- m_program = nullptr;
- delete m_vbo;
- m_vbo = nullptr;
-}
-//! [1]
-
-void OpenGLRenderNode::init()
-{
- m_program = new QOpenGLShaderProgram;
-
- static const char *vertexShaderSource =
- "attribute highp vec4 posAttr;\n"
- "attribute lowp vec4 colAttr;\n"
- "varying lowp vec4 col;\n"
- "uniform highp mat4 matrix;\n"
- "void main() {\n"
- " col = colAttr;\n"
- " gl_Position = matrix * posAttr;\n"
- "}\n";
-
- static const char *fragmentShaderSource =
- "varying lowp vec4 col;\n"
- "uniform lowp float opacity;\n"
- "void main() {\n"
- " gl_FragColor = col * opacity;\n"
- "}\n";
-
- m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
- m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
- m_program->bindAttributeLocation("posAttr", 0);
- m_program->bindAttributeLocation("colAttr", 1);
- m_program->link();
-
- m_matrixUniform = m_program->uniformLocation("matrix");
- m_opacityUniform = m_program->uniformLocation("opacity");
-
- const int VERTEX_SIZE = 6 * sizeof(GLfloat);
-
- static GLfloat colors[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f
- };
-
- m_vbo = new QOpenGLBuffer;
- m_vbo->create();
- m_vbo->bind();
- m_vbo->allocate(VERTEX_SIZE + sizeof(colors));
- m_vbo->write(VERTEX_SIZE, colors, sizeof(colors));
- m_vbo->release();
-}
-
-//! [2]
-void OpenGLRenderNode::render(const RenderState *state)
-{
- if (!m_program)
- init();
-
- QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
- m_program->bind();
- m_program->setUniformValue(m_matrixUniform, *state->projectionMatrix() * *matrix());
- m_program->setUniformValue(m_opacityUniform, float(inheritedOpacity()));
-//! [2]
-
- m_vbo->bind();
-
-//! [5]
- QPointF p0(m_width - 1, m_height - 1);
- QPointF p1(0, 0);
- QPointF p2(0, m_height - 1);
-
- GLfloat vertices[6] = { GLfloat(p0.x()), GLfloat(p0.y()),
- GLfloat(p1.x()), GLfloat(p1.y()),
- GLfloat(p2.x()), GLfloat(p2.y()) };
- m_vbo->write(0, vertices, sizeof(vertices));
-//! [5]
-
- m_program->setAttributeBuffer(0, GL_FLOAT, 0, 2);
- m_program->setAttributeBuffer(1, GL_FLOAT, sizeof(vertices), 3);
- m_program->enableAttributeArray(0);
- m_program->enableAttributeArray(1);
-
- // We are prepared both for the legacy (direct OpenGL) and the modern
- // (abstracted by RHI) OpenGL scenegraph. So set all the states that are
- // important to us.
-
- //! [3]
- f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- f->glEnable(GL_BLEND);
- f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- // Clip support.
- if (state->scissorEnabled()) {
- f->glEnable(GL_SCISSOR_TEST);
- const QRect r = state->scissorRect(); // already bottom-up
- f->glScissor(r.x(), r.y(), r.width(), r.height());
- }
- if (state->stencilEnabled()) {
- f->glEnable(GL_STENCIL_TEST);
- f->glStencilFunc(GL_EQUAL, state->stencilValue(), 0xFF);
- f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
-
- f->glDrawArrays(GL_TRIANGLES, 0, 3);
- //! [3]
-}
-
-//! [4]
-QSGRenderNode::StateFlags OpenGLRenderNode::changedStates() const
-{
- return BlendState | ScissorState | StencilState;
-}
-
-QSGRenderNode::RenderingFlags OpenGLRenderNode::flags() const
-{
- return BoundedRectRendering | DepthAwareRendering;
-}
-
-QRectF OpenGLRenderNode::rect() const
-{
- return QRect(0, 0, m_width, m_height);
-}
-//! [4]
-
-void OpenGLRenderNode::sync(QQuickItem *item)
-{
- m_width = item->width();
- m_height = item->height();
-}
-
-#endif // opengl