diff options
Diffstat (limited to 'examples/quick/scenegraph/rendernode/openglrenderer.cpp')
-rw-r--r-- | examples/quick/scenegraph/rendernode/openglrenderer.cpp | 48 |
1 files changed, 37 insertions, 11 deletions
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp index 3c68830db6..a4e619bea9 100644 --- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp +++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp @@ -57,11 +57,7 @@ #include <QOpenGLBuffer> #include <QOpenGLFunctions> -OpenGLRenderNode::OpenGLRenderNode(QQuickItem *item) - : m_item(item) -{ -} - +//! [1] OpenGLRenderNode::~OpenGLRenderNode() { releaseResources(); @@ -74,6 +70,7 @@ void OpenGLRenderNode::releaseResources() delete m_vbo; m_vbo = nullptr; } +//! [1] void OpenGLRenderNode::init() { @@ -121,44 +118,66 @@ void OpenGLRenderNode::init() m_vbo->release(); } +//! [2] void OpenGLRenderNode::render(const RenderState *state) { if (!m_program) init(); QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); - m_program->bind(); m_program->setUniformValue(m_matrixUniform, *state->projectionMatrix() * *matrix()); m_program->setUniformValue(m_opacityUniform, float(inheritedOpacity())); +//! [2] m_vbo->bind(); - QPointF p0(m_item->width() - 1, m_item->height() - 1); +//! [5] + QPointF p0(m_width - 1, m_height - 1); QPointF p1(0, 0); - QPointF p2(0, m_item->height() - 1); + QPointF p2(0, m_height - 1); GLfloat vertices[6] = { GLfloat(p0.x()), GLfloat(p0.y()), GLfloat(p1.x()), GLfloat(p1.y()), GLfloat(p2.x()), GLfloat(p2.y()) }; m_vbo->write(0, vertices, sizeof(vertices)); +//! [5] m_program->setAttributeBuffer(0, GL_FLOAT, 0, 2); m_program->setAttributeBuffer(1, GL_FLOAT, sizeof(vertices), 3); m_program->enableAttributeArray(0); m_program->enableAttributeArray(1); - // Note that clipping (scissor or stencil) is ignored in this example. + // We are prepared both for the legacy (direct OpenGL) and the modern + // (abstracted by RHI) OpenGL scenegraph. So set all the states that are + // important to us. + + //! [3] + f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); f->glEnable(GL_BLEND); f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + // Clip support. + if (state->scissorEnabled()) { + f->glEnable(GL_SCISSOR_TEST); + const QRect r = state->scissorRect(); // already bottom-up + f->glScissor(r.x(), r.y(), r.width(), r.height()); + } + if (state->stencilEnabled()) { + f->glEnable(GL_STENCIL_TEST); + f->glStencilFunc(GL_EQUAL, state->stencilValue(), 0xFF); + f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + } + f->glDrawArrays(GL_TRIANGLES, 0, 3); + //! [3] } +//! [4] QSGRenderNode::StateFlags OpenGLRenderNode::changedStates() const { - return BlendState; + return BlendState | ScissorState | StencilState; } QSGRenderNode::RenderingFlags OpenGLRenderNode::flags() const @@ -168,7 +187,14 @@ QSGRenderNode::RenderingFlags OpenGLRenderNode::flags() const QRectF OpenGLRenderNode::rect() const { - return QRect(0, 0, m_item->width(), m_item->height()); + return QRect(0, 0, m_width, m_height); +} +//! [4] + +void OpenGLRenderNode::sync(QQuickItem *item) +{ + m_width = item->width(); + m_height = item->height(); } #endif // opengl |