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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qguiapplication.h>
+
+#include <qsgmaterial.h>
+#include <qsgnode.h>
+
+#include <qquickitem.h>
+#include <qquickview.h>
+
+#include <qsgsimplerectnode.h>
+
+#include <qsgsimplematerial.h>
+
+//! [1]
+struct Color
+{
+ QColor color;
+
+ int compare(const Color *other) const {
+ uint rgb = color.rgba();
+ uint otherRgb = other->color.rgba();
+
+ if (rgb == otherRgb) {
+ return 0;
+ } else if (rgb < otherRgb) {
+ return -1;
+ } else {
+ return 1;
+ }
+ }
+};
+//! [1]
+
+//! [2]
+class Shader : public QSGSimpleMaterialShader<Color>
+{
+ QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, Color);
+//! [2] //! [3]
+public:
+
+ const char *vertexShader() const {
+ return
+ "attribute highp vec4 aVertex; \n"
+ "attribute highp vec2 aTexCoord; \n"
+ "uniform highp mat4 qt_Matrix; \n"
+ "varying highp vec2 texCoord; \n"
+ "void main() { \n"
+ " gl_Position = qt_Matrix * aVertex; \n"
+ " texCoord = aTexCoord; \n"
+ "}";
+ }
+
+ const char *fragmentShader() const {
+ return
+ "uniform lowp float qt_Opacity; \n"
+ "uniform lowp vec4 color; \n"
+ "varying highp vec2 texCoord; \n"
+ "void main () \n"
+ "{ \n"
+ " highp vec2 z = texCoord; \n"
+ " gl_FragColor = vec4(0); \n"
+ " const highp float maxIterations = 100.; \n"
+ " for (float i = 0.; i < maxIterations; i += 1.0) { \n"
+ " z = vec2(z.x*z.x - z.y*z.y, 2.0*z.x*z.y) + texCoord; \n"
+ " if (dot(z, z) > 4.0) { \n"
+ " float col = pow(1. - i / maxIterations, sqrt(maxIterations / 10.)); \n"
+ " gl_FragColor = color * col * qt_Opacity; \n"
+ " break; \n"
+ " } \n"
+ " } \n"
+ "} \n";
+ }
+//! [3] //! [4]
+ QList<QByteArray> attributes() const
+ {
+ return QList<QByteArray>() << "aVertex" << "aTexCoord";
+ }
+//! [4] //! [5]
+ void updateState(const Color *color, const Color *)
+ {
+ program()->setUniformValue(id_color, color->color);
+ }
+//! [5] //! [6]
+ void resolveUniforms()
+ {
+ id_color = program()->uniformLocation("color");
+ }
+
+private:
+ int id_color;
+};
+//! [6]
+
+
+//! [7]
+class TestNode : public QSGGeometryNode
+{
+public:
+ TestNode(const QRectF &bounds)
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ {
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, bounds, QRectF(-0.60, -0.66, 0.08, 0.04));
+ setGeometry(&m_geometry);
+
+//! [7] //! [8]
+ QSGSimpleMaterial<Color> *material = Shader::createMaterial();
+ material->state()->color = Qt::blue;
+ material->setFlag(QSGMaterial::Blending);
+
+ setMaterial(material);
+ setFlag(OwnsMaterial);
+ }
+//! [8] //! [9]
+ QSGGeometry m_geometry;
+};
+//! [9]
+
+
+//! [10]
+class Item : public QQuickItem
+{
+ Q_OBJECT
+public:
+
+ Item()
+ {
+ setFlag(ItemHasContents, true);
+ }
+
+ QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+ {
+ delete node;
+ return new TestNode(boundingRect());
+ }
+};
+//! [10]
+
+
+
+//! [11]
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ qmlRegisterType<Item>("SimpleMaterial", 1, 0, "SimpleMaterialItem");
+
+ QQuickView view;
+ view.setSource(QUrl("main.qml"));
+ view.show();
+
+ return app.exec();
+}
+//! [11]
+
+#include "simplematerial.moc"