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-rw-r--r--examples/quick/scenegraph/simplematerial/simplematerial.cpp153
1 files changed, 1 insertions, 152 deletions
diff --git a/examples/quick/scenegraph/simplematerial/simplematerial.cpp b/examples/quick/scenegraph/simplematerial/simplematerial.cpp
index 6773b6fb5a..35866bd6d0 100644
--- a/examples/quick/scenegraph/simplematerial/simplematerial.cpp
+++ b/examples/quick/scenegraph/simplematerial/simplematerial.cpp
@@ -49,162 +49,13 @@
****************************************************************************/
#include <qguiapplication.h>
-
-#include <qsgmaterial.h>
-#include <qsgnode.h>
-
-#include <qquickitem.h>
#include <qquickview.h>
-#include <qsgsimplerectnode.h>
-
-#include <qsgsimplematerial.h>
-
-//! [1]
-struct State
-{
- QColor color;
-
- int compare(const State *other) const {
- uint rgb = color.rgba();
- uint otherRgb = other->color.rgba();
-
- if (rgb == otherRgb) {
- return 0;
- } else if (rgb < otherRgb) {
- return -1;
- } else {
- return 1;
- }
- }
-};
-//! [1]
-
-//! [2]
-class Shader : public QSGSimpleMaterialShader<State>
-{
- QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State);
-//! [2] //! [3]
-public:
-
- const char *vertexShader() const override {
- return
- "attribute highp vec4 aVertex; \n"
- "attribute highp vec2 aTexCoord; \n"
- "uniform highp mat4 qt_Matrix; \n"
- "varying highp vec2 texCoord; \n"
- "void main() { \n"
- " gl_Position = qt_Matrix * aVertex; \n"
- " texCoord = aTexCoord; \n"
- "}";
- }
-
- const char *fragmentShader() const override {
- return
- "uniform lowp float qt_Opacity; \n"
- "uniform lowp vec4 color; \n"
- "varying highp vec2 texCoord; \n"
- "void main () \n"
- "{ \n"
- " gl_FragColor = texCoord.y * texCoord.x * color * qt_Opacity; \n"
- "}";
- }
-//! [3] //! [4]
- QList<QByteArray> attributes() const override
- {
- return QList<QByteArray>() << "aVertex" << "aTexCoord";
- }
-//! [4] //! [5]
- void updateState(const State *state, const State *) override
- {
- program()->setUniformValue(id_color, state->color);
- }
-//! [5] //! [6]
- void resolveUniforms() override
- {
- id_color = program()->uniformLocation("color");
- }
-
-private:
- int id_color;
-//! [6]
-};
-
-
-//! [7]
-class ColorNode : public QSGGeometryNode
-{
-public:
- ColorNode()
- : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
- {
- setGeometry(&m_geometry);
-
- QSGSimpleMaterial<State> *material = Shader::createMaterial();
- material->setFlag(QSGMaterial::Blending);
- setMaterial(material);
- setFlag(OwnsMaterial);
- }
-
- QSGGeometry m_geometry;
-};
-//! [7]
-
-
-//! [8]
-class Item : public QQuickItem
-{
- Q_OBJECT
-
- Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
-
-public:
-
- Item()
- {
- setFlag(ItemHasContents, true);
- }
-
- void setColor(const QColor &color) {
- if (m_color != color) {
- m_color = color;
- emit colorChanged();
- update();
- }
- }
- QColor color() const {
- return m_color;
- }
-
-signals:
- void colorChanged();
-
-private:
- QColor m_color;
-
-//! [8] //! [9]
-public:
- QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) override
- {
- ColorNode *n = static_cast<ColorNode *>(node);
- if (!node)
- n = new ColorNode();
-
- QSGGeometry::updateTexturedRectGeometry(n->geometry(), boundingRect(), QRectF(0, 0, 1, 1));
- static_cast<QSGSimpleMaterial<State>*>(n->material())->state()->color = m_color;
-
- n->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
-
- return n;
- }
-};
-//! [9] //! [11]
+//! [11]
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
- qmlRegisterType<Item>("SimpleMaterial", 1, 0, "SimpleMaterialItem");
-
QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:///scenegraph/simplematerial/main.qml"));
@@ -212,6 +63,4 @@ int main(int argc, char **argv)
return app.exec();
}
-
-#include "simplematerial.moc"
//! [11]