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diff --git a/examples/quick/scenegraph/simplematerial/simplematerialitem.cpp b/examples/quick/scenegraph/simplematerial/simplematerialitem.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "simplematerialitem.h"
+
+#include <QtQuick/qsgsimplematerial.h>
+#include <QtQuick/qsggeometry.h>
+#include <QtQuick/qsgnode.h>
+
+//! [1]
+struct State
+{
+ QColor color;
+
+ int compare(const State *other) const {
+ uint rgb = color.rgba();
+ uint otherRgb = other->color.rgba();
+
+ if (rgb == otherRgb) {
+ return 0;
+ } else if (rgb < otherRgb) {
+ return -1;
+ } else {
+ return 1;
+ }
+ }
+};
+//! [1]
+
+//! [2]
+class Shader : public QSGSimpleMaterialShader<State>
+{
+ QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State);
+//! [2] //! [3]
+public:
+
+ const char *vertexShader() const override {
+ return
+ "attribute highp vec4 aVertex; \n"
+ "attribute highp vec2 aTexCoord; \n"
+ "uniform highp mat4 qt_Matrix; \n"
+ "varying highp vec2 texCoord; \n"
+ "void main() { \n"
+ " gl_Position = qt_Matrix * aVertex; \n"
+ " texCoord = aTexCoord; \n"
+ "}";
+ }
+
+ const char *fragmentShader() const override {
+ return
+ "uniform lowp float qt_Opacity; \n"
+ "uniform lowp vec4 color; \n"
+ "varying highp vec2 texCoord; \n"
+ "void main () \n"
+ "{ \n"
+ " gl_FragColor = texCoord.y * texCoord.x * color * qt_Opacity; \n"
+ "}";
+ }
+//! [3] //! [4]
+ QList<QByteArray> attributes() const override
+ {
+ return QList<QByteArray>() << "aVertex" << "aTexCoord";
+ }
+//! [4] //! [5]
+ void updateState(const State *state, const State *) override
+ {
+ program()->setUniformValue(id_color, state->color);
+ }
+//! [5] //! [6]
+ void resolveUniforms() override
+ {
+ id_color = program()->uniformLocation("color");
+ }
+
+private:
+ int id_color;
+//! [6]
+};
+
+
+//! [7]
+class ColorNode : public QSGGeometryNode
+{
+public:
+ ColorNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ {
+ setGeometry(&m_geometry);
+
+ QSGSimpleMaterial<State> *material = Shader::createMaterial();
+ material->setFlag(QSGMaterial::Blending);
+ setMaterial(material);
+ setFlag(OwnsMaterial);
+ }
+
+ QSGGeometry m_geometry;
+};
+//! [7]
+
+void SimpleMaterialItem::setColor(const QColor &color) {
+ if (m_color != color) {
+ m_color = color;
+ emit colorChanged();
+ update();
+ }
+}
+
+//! [9]
+QSGNode *SimpleMaterialItem::updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNodeData *)
+{
+ ColorNode *n = static_cast<ColorNode *>(node);
+ if (!node)
+ n = new ColorNode();
+
+ QSGGeometry::updateTexturedRectGeometry(n->geometry(), boundingRect(), QRectF(0, 0, 1, 1));
+ static_cast<QSGSimpleMaterial<State>*>(n->material())->state()->color = m_color;
+
+ n->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
+
+ return n;
+}
+//! [9]