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diff --git a/examples/quick/scenegraph/textureinsgnode/fboinsgrenderer.cpp b/examples/quick/scenegraph/textureinsgnode/fboinsgrenderer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "fboinsgrenderer.h"
+#include "logorenderer.h"
+
+#include <QtGui/QOpenGLFramebufferObject>
+
+#include <QtQuick/QQuickWindow>
+#include <qsgsimpletexturenode.h>
+
+
+
+
+class TextureNode : public QObject, public QSGSimpleTextureNode
+{
+ Q_OBJECT
+
+public:
+ TextureNode(QQuickWindow *window)
+ : m_fbo(0)
+ , m_texture(0)
+ , m_window(window)
+ , m_logoRenderer(0)
+ {
+ connect(m_window, SIGNAL(beforeRendering()), this, SLOT(renderFBO()));
+ }
+
+ ~TextureNode()
+ {
+ delete m_texture;
+ delete m_fbo;
+ delete m_logoRenderer;
+ }
+
+public slots:
+ void renderFBO()
+ {
+ QSize size = rect().size().toSize();
+
+ if (!m_fbo) {
+
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_fbo = new QOpenGLFramebufferObject(size, format);
+ m_texture = m_window->createTextureFromId(m_fbo->texture(), size);
+ m_logoRenderer = new LogoRenderer();
+ m_logoRenderer->initialize();
+ setTexture(m_texture);
+ }
+
+ m_fbo->bind();
+
+ glViewport(0, 0, size.width(), size.height());
+
+ m_logoRenderer->render();
+
+ m_fbo->bindDefault();
+
+ m_window->update();
+ }
+
+private:
+ QOpenGLFramebufferObject *m_fbo;
+ QSGTexture *m_texture;
+ QQuickWindow *m_window;
+
+ LogoRenderer *m_logoRenderer;
+};
+
+
+
+FboInSGRenderer::FboInSGRenderer()
+{
+ setFlag(ItemHasContents, true);
+}
+
+
+QSGNode *FboInSGRenderer::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+{
+ // Don't bother with resize and such, just recreate the node from scratch
+ // when geometry changes.
+ if (oldNode)
+ delete oldNode;
+
+ TextureNode *node = new TextureNode(window());
+ node->setRect(boundingRect());
+
+ return node;
+}
+
+#include "fboinsgrenderer.moc"