diff options
Diffstat (limited to 'examples/quick/scenegraph/textureinsgnode/main.qml')
-rw-r--r-- | examples/quick/scenegraph/textureinsgnode/main.qml | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/textureinsgnode/main.qml b/examples/quick/scenegraph/textureinsgnode/main.qml new file mode 100644 index 0000000000..6f6d7d1c1a --- /dev/null +++ b/examples/quick/scenegraph/textureinsgnode/main.qml @@ -0,0 +1,132 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +import SceneGraphRendering 1.0 + +Item { + width: 400 + height: 400 + + // The checkers background + ShaderEffect { + id: tileBackground + anchors.fill: parent + + property real tileSize: 16 + property color color1: Qt.rgba(0.9, 0.9, 0.9, 1); + property color color2: Qt.rgba(0.85, 0.85, 0.85, 1); + + property size pixelSize: Qt.size(width / tileSize, height / tileSize); + + fragmentShader: + " + uniform lowp vec4 color1; + uniform lowp vec4 color2; + uniform highp vec2 pixelSize; + varying highp vec2 qt_TexCoord0; + void main() { + highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize)); + if (tc.x != tc.y) + gl_FragColor = color1; + else + gl_FragColor = color2; + } + " + } + + Renderer { + id: renderer + anchors.fill: parent + anchors.margins: 10 + + // The transform is just to show something interesting.. + transform: [ + Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; }, + Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 }, + Scale { id: scale; }, + Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 } + ] + } + + // Just to show something interesting + SequentialAnimation { + PauseAnimation { duration: 5000 } + ParallelAnimation { + NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } + NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } + } + NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic } + NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic } + NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic } + NumberAnimation { target: renderer; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic } + PauseAnimation { duration: 1000 } + NumberAnimation { target: renderer; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic } + ParallelAnimation { + NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } + NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } + } + running: true + loops: Animation.Infinite + } + + Rectangle { + id: labelFrame + anchors.margins: -10 + radius: 5 + color: "white" + border.color: "black" + opacity: 0.8 + anchors.fill: label + } + + Text { + id: label + anchors.bottom: renderer.bottom + anchors.left: renderer.left + anchors.right: renderer.right + anchors.margins: 20 + wrapMode: Text.WordWrap + text: "The blue rectangle with the vintage 'Q' is an FBO, rendered by the application on the scene graph rendering thread. It is displayed using a QSGSimpleTextureNode." + } + + +} |