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-rw-r--r--examples/quick/scenegraph/textureinthread/main.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/textureinthread/main.qml b/examples/quick/scenegraph/textureinthread/main.qml
index f20d318807..eefee92f15 100644
--- a/examples/quick/scenegraph/textureinthread/main.qml
+++ b/examples/quick/scenegraph/textureinthread/main.qml
@@ -74,7 +74,7 @@ Item {
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
- highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else