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diff --git a/examples/quick/scenegraph/vulkanunderqml/doc/src/vulkanunderqml.qdoc b/examples/quick/scenegraph/vulkanunderqml/doc/src/vulkanunderqml.qdoc new file mode 100644 index 0000000000..d11982c074 --- /dev/null +++ b/examples/quick/scenegraph/vulkanunderqml/doc/src/vulkanunderqml.qdoc @@ -0,0 +1,68 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example scenegraph/vulkanunderqml + \title Scene Graph - Vulkan Under QML + \ingroup qtquickexamples + \brief Shows how to render directly with vulkan under a Qt Quick scene. + + \image vulkanunderqml-example.jpg + + The Vulkan Under QML example shows how an application can make use of the + \l QQuickWindow::beforeRendering() and \l + QQuickWindow::beforeRenderPassRecording() signals to draw custom Vulkan + content under a Qt Quick scene. This signal is emitted at the start of + every frame, before the scene graph starts its rendering, thus any Vulkan + draw calls that are made as a response to this signal, will stack under the + Qt Quick items. There are two signals, because the custom Vulkan commands + are recorded onto the same command buffer that is used by the scene graph. + beforeRendering() on its own is not sufficient for this because it gets + emitted at the start of the frame, before recording the start of a + renderpass instance via + \l{https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/vkCmdBeginRenderPass.html}{vkCmdBeginRenderPass}. + By also connecting to beforeRenderPassRecording(), the application's own + commands and the scene graph's scaffolding will end up in the right order. + + As an alternative, applications that wish to render Vulkan content + on top of the Qt Quick scene, can do so by connecting to the \l + QQuickWindow::afterRendering() and \l + QQuickWindow::afterRenderPassRecording() signals. + + In this example, we will also see how it is possible to have + values that are exposed to QML which affect the Vulkan + rendering. We animate the threshold value using a NumberAnimation + in the QML file and this value is used by the SPIR-V shader + program that draws the squircles. + + The example is equivalent in most ways to the \l{Scene Graph - OpenGL Under + QML}{OpenGL Under QML}, \l{Scene Graph - Direct3D 11 Under QML}{Direct3D 11 + Under QML}, and \l{Scene Graph - Metal Under QML}{Metal Under QML} + examples, they all render the same custom content, just via different + native APIs. + + */ |