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-rw-r--r--examples/quick/scenegraph/vulkanunderqml/vulkansquircle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/vulkanunderqml/vulkansquircle.cpp b/examples/quick/scenegraph/vulkanunderqml/vulkansquircle.cpp
index 5942b49843..c516489efa 100644
--- a/examples/quick/scenegraph/vulkanunderqml/vulkansquircle.cpp
+++ b/examples/quick/scenegraph/vulkanunderqml/vulkansquircle.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2019 The Qt Company Ltd.
+** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
@@ -391,7 +391,7 @@ void SquircleRenderer::init(int framesInFlight)
// example.
// We use one memory allocation for all uniform buffers, but then have to
- // watch out for the buffer offset aligment requirement, which may be as
+ // watch out for the buffer offset alignment requirement, which may be as
// large as 256 bytes.
m_allocPerUbuf = aligned(UBUF_SIZE, physDevProps.limits.minUniformBufferOffsetAlignment);