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-rw-r--r--examples/quick/scenegraph/graph/shaders/line.fsh2
-rw-r--r--examples/quick/scenegraph/graph/shaders/noisy.fsh2
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.h4
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.h6
-rw-r--r--examples/quick/scenegraph/rendernode/softwarerenderer.cpp7
-rw-r--r--examples/quick/scenegraph/shared/logorenderer.cpp4
-rw-r--r--examples/quick/scenegraph/textureinsgnode/main.qml2
-rw-r--r--examples/quick/scenegraph/textureinthread/main.qml2
-rw-r--r--examples/quick/scenegraph/twotextureproviders/main.qml2
9 files changed, 16 insertions, 15 deletions
diff --git a/examples/quick/scenegraph/graph/shaders/line.fsh b/examples/quick/scenegraph/graph/shaders/line.fsh
index 5d38c46d4d..41c0ee3c00 100644
--- a/examples/quick/scenegraph/graph/shaders/line.fsh
+++ b/examples/quick/scenegraph/graph/shaders/line.fsh
@@ -44,7 +44,7 @@ uniform lowp float spread;
varying lowp float vT;
-#define PI 3.14159265359
+#define PI 3.14159265358979323846
void main(void)
{
diff --git a/examples/quick/scenegraph/graph/shaders/noisy.fsh b/examples/quick/scenegraph/graph/shaders/noisy.fsh
index 30b0def932..c217e635ef 100644
--- a/examples/quick/scenegraph/graph/shaders/noisy.fsh
+++ b/examples/quick/scenegraph/graph/shaders/noisy.fsh
@@ -45,7 +45,7 @@ uniform lowp vec4 color;
varying highp vec2 vTexCoord;
varying lowp vec2 vShadeCoord;
-#define PI 3.14159265359
+#define PI 3.14159265358979323846
void main()
{
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.h b/examples/quick/scenegraph/rendernode/d3d12renderer.h
index 1d2726819f..b071f45191 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.h
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
@@ -45,7 +45,7 @@
#if QT_CONFIG(d3d12)
-class QQuickItem;
+QT_FORWARD_DECLARE_CLASS(QQuickItem)
#include <d3d12.h>
#include <wrl/client.h>
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.h b/examples/quick/scenegraph/rendernode/openglrenderer.h
index ea2bbcbc38..213e77fade 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.h
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
@@ -51,6 +51,8 @@ class QQuickItem;
class QOpenGLShaderProgram;
class QOpenGLBuffer;
+QT_END_NAMESPACE
+
class OpenGLRenderNode : public QSGRenderNode
{
public:
@@ -73,8 +75,6 @@ private:
QOpenGLBuffer *m_vbo = nullptr;
};
-QT_END_NAMESPACE
-
#endif // opengl
#endif
diff --git a/examples/quick/scenegraph/rendernode/softwarerenderer.cpp b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
index d303b9ef13..f4ee976705 100644
--- a/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
@@ -64,11 +64,12 @@ void SoftwareRenderNode::render(const RenderState *renderState)
QPainter *p = static_cast<QPainter *>(rif->getResource(m_item->window(), QSGRendererInterface::PainterResource));
Q_ASSERT(p);
- p->setTransform(matrix()->toTransform());
- p->setOpacity(inheritedOpacity());
const QRegion *clipRegion = renderState->clipRegion();
if (clipRegion && !clipRegion->isEmpty())
- p->setClipRegion(*clipRegion, Qt::IntersectClip);
+ p->setClipRegion(*clipRegion, Qt::ReplaceClip); // must be done before setTransform
+
+ p->setTransform(matrix()->toTransform());
+ p->setOpacity(inheritedOpacity());
const QPointF p0(m_item->width() - 1, m_item->height() - 1);
const QPointF p1(0, 0);
diff --git a/examples/quick/scenegraph/shared/logorenderer.cpp b/examples/quick/scenegraph/shared/logorenderer.cpp
index 8eb2d44c1e..5c3a770f54 100644
--- a/examples/quick/scenegraph/shared/logorenderer.cpp
+++ b/examples/quick/scenegraph/shared/logorenderer.cpp
@@ -41,7 +41,7 @@
#include "logorenderer.h"
#include <QPainter>
#include <QPaintEngine>
-#include <math.h>
+#include <qmath.h>
LogoRenderer::LogoRenderer()
{
@@ -166,7 +166,7 @@ void LogoRenderer::createGeometry()
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
- const qreal Pi = 3.14159f;
+ const qreal Pi = M_PI;
const int NumSectors = 100;
for (int i = 0; i < NumSectors; ++i) {
diff --git a/examples/quick/scenegraph/textureinsgnode/main.qml b/examples/quick/scenegraph/textureinsgnode/main.qml
index fe145b0f05..ba110a278d 100644
--- a/examples/quick/scenegraph/textureinsgnode/main.qml
+++ b/examples/quick/scenegraph/textureinsgnode/main.qml
@@ -64,7 +64,7 @@ Item {
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
- highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else
diff --git a/examples/quick/scenegraph/textureinthread/main.qml b/examples/quick/scenegraph/textureinthread/main.qml
index 9108f0281d..2d61488e85 100644
--- a/examples/quick/scenegraph/textureinthread/main.qml
+++ b/examples/quick/scenegraph/textureinthread/main.qml
@@ -64,7 +64,7 @@ Item {
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
- highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else
diff --git a/examples/quick/scenegraph/twotextureproviders/main.qml b/examples/quick/scenegraph/twotextureproviders/main.qml
index af07f9badd..a6202b5a09 100644
--- a/examples/quick/scenegraph/twotextureproviders/main.qml
+++ b/examples/quick/scenegraph/twotextureproviders/main.qml
@@ -61,7 +61,7 @@ Item {
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
- highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else