diff options
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/+hlsl/outline.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/+hlsl/outline.frag | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/outline.frag b/examples/quick/shadereffects/content/shaders/+hlsl/outline.frag deleted file mode 100644 index b6e7e51f35..0000000000 --- a/examples/quick/shadereffects/content/shaders/+hlsl/outline.frag +++ /dev/null @@ -1,21 +0,0 @@ -cbuffer ConstantBuffer : register(b0) -{ - float4x4 qt_Matrix; - float qt_Opacity; - float2 delta; -}; - -Texture2D source : register(t0); -SamplerState sourceSampler : register(s0); - -float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET -{ - float4 tl = source.Sample(sourceSampler, coord - delta); - float4 tr = source.Sample(sourceSampler, coord + float2(delta.x, -delta.y)); - float4 bl = source.Sample(sourceSampler, coord - float2(delta.x, -delta.y)); - float4 br = source.Sample(sourceSampler, coord + delta); - float4 gx = (tl + bl) - (tr + br); - float4 gy = (tl + tr) - (bl + br); - return float4(0.0, 0.0, 0.0, - clamp(dot(sqrt(gx * gx + gy * gy), float4(1.0, 1.0, 1.0, 1.0)), 0.0, 1.0) * qt_Opacity); -} |