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-rw-r--r--examples/quick/shadereffects/content/shaders/blur.frag25
1 files changed, 16 insertions, 9 deletions
diff --git a/examples/quick/shadereffects/content/shaders/blur.frag b/examples/quick/shadereffects/content/shaders/blur.frag
index 9173945eed..0c914d4244 100644
--- a/examples/quick/shadereffects/content/shaders/blur.frag
+++ b/examples/quick/shadereffects/content/shaders/blur.frag
@@ -1,14 +1,21 @@
-uniform lowp float qt_Opacity;
-uniform sampler2D source;
-uniform highp vec2 delta;
+#version 440
-varying highp vec2 qt_TexCoord0;
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ vec2 delta;
+} ubuf;
void main()
{
- gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta)
- + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta)
- + 0.2466 * texture2D(source, qt_TexCoord0)
- + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta)
- + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity;
+ fragColor =(0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta)
+ + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta)
+ + 0.2466 * texture(source, qt_TexCoord0)
+ + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta)
+ + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity;
}