diff options
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/blur.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/blur.frag | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/examples/quick/shadereffects/content/shaders/blur.frag b/examples/quick/shadereffects/content/shaders/blur.frag index 9173945eed..0c914d4244 100644 --- a/examples/quick/shadereffects/content/shaders/blur.frag +++ b/examples/quick/shadereffects/content/shaders/blur.frag @@ -1,14 +1,21 @@ -uniform lowp float qt_Opacity; -uniform sampler2D source; -uniform highp vec2 delta; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 delta; +} ubuf; void main() { - gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta) - + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta) - + 0.2466 * texture2D(source, qt_TexCoord0) - + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta) - + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity; + fragColor =(0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta) + + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta) + + 0.2466 * texture(source, qt_TexCoord0) + + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta) + + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity; } |