diff options
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/colorize.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/colorize.frag | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/examples/quick/shadereffects/content/shaders/colorize.frag b/examples/quick/shadereffects/content/shaders/colorize.frag index 1219ef2460..bc8067cc8c 100644 --- a/examples/quick/shadereffects/content/shaders/colorize.frag +++ b/examples/quick/shadereffects/content/shaders/colorize.frag @@ -1,12 +1,20 @@ -uniform sampler2D source; -uniform lowp vec4 tint; -uniform lowp float qt_Opacity; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; -void main() { - lowp vec4 c = texture2D(source, qt_TexCoord0); - lowp float lo = min(min(c.x, c.y), c.z); - lowp float hi = max(max(c.x, c.y), c.z); - gl_FragColor = qt_Opacity * vec4(mix(vec3(lo), vec3(hi), tint.xyz), c.w); +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec4 tint; +} ubuf; + +void main() +{ + vec4 c = texture(source, qt_TexCoord0); + float lo = min(min(c.x, c.y), c.z); + float hi = max(max(c.x, c.y), c.z); + fragColor = ubuf.qt_Opacity * vec4(mix(vec3(lo), vec3(hi), ubuf.tint.xyz), c.w); } |