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-rw-r--r--examples/quick/shadereffects/content/shaders/genie.vert21
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diff --git a/examples/quick/shadereffects/content/shaders/genie.vert b/examples/quick/shadereffects/content/shaders/genie.vert
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+++ b/examples/quick/shadereffects/content/shaders/genie.vert
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+attribute highp vec4 qt_Vertex;
+attribute highp vec2 qt_MultiTexCoord0;
+
+uniform highp mat4 qt_Matrix;
+uniform highp float bend;
+uniform highp float minimize;
+uniform highp float side;
+uniform highp float width;
+uniform highp float height;
+
+varying highp vec2 qt_TexCoord0;
+
+void main() {
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ highp vec4 pos = qt_Vertex;
+ pos.y = mix(qt_Vertex.y, height, minimize);
+ highp float t = pos.y / height;
+ t = (3. - 2. * t) * t * t;
+ pos.x = mix(qt_Vertex.x, side * width, t * bend);
+ gl_Position = qt_Matrix * pos;
+}