diff options
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/rhi')
7 files changed, 0 insertions, 191 deletions
diff --git a/examples/quick/shadereffects/content/shaders/rhi/blur.frag b/examples/quick/shadereffects/content/shaders/rhi/blur.frag deleted file mode 100644 index 0c914d4244..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/blur.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - vec2 delta; -} ubuf; - -void main() -{ - fragColor =(0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta) - + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta) - + 0.2466 * texture(source, qt_TexCoord0) - + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta) - + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/colorize.frag b/examples/quick/shadereffects/content/shaders/rhi/colorize.frag deleted file mode 100644 index bc8067cc8c..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/colorize.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - vec4 tint; -} ubuf; - -void main() -{ - vec4 c = texture(source, qt_TexCoord0); - float lo = min(min(c.x, c.y), c.z); - float hi = max(max(c.x, c.y), c.z); - fragColor = ubuf.qt_Opacity * vec4(mix(vec3(lo), vec3(hi), ubuf.tint.xyz), c.w); -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/compile.bat b/examples/quick/shadereffects/content/shaders/rhi/compile.bat deleted file mode 100755 index 93dfb7b2a9..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/compile.bat +++ /dev/null @@ -1,56 +0,0 @@ -::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -:: -:: Copyright (C) 2019 The Qt Company Ltd. -:: Contact: https://www.qt.io/licensing/ -:: -:: This file is part of the examples of the Qt Toolkit. -:: -:: $QT_BEGIN_LICENSE:BSD$ -:: Commercial License Usage -:: Licensees holding valid commercial Qt licenses may use this file in -:: accordance with the commercial license agreement provided with the -:: Software or, alternatively, in accordance with the terms contained in -:: a written agreement between you and The Qt Company. For licensing terms -:: and conditions see https://www.qt.io/terms-conditions. For further -:: information use the contact form at https://www.qt.io/contact-us. -:: -:: BSD License Usage -:: Alternatively, you may use this file under the terms of the BSD license -:: as follows: -:: -:: "Redistribution and use in source and binary forms, with or without -:: modification, are permitted provided that the following conditions are -:: met: -:: * Redistributions of source code must retain the above copyright -:: notice, this list of conditions and the following disclaimer. -:: * Redistributions in binary form must reproduce the above copyright -:: notice, this list of conditions and the following disclaimer in -:: the documentation and/or other materials provided with the -:: distribution. -:: * Neither the name of The Qt Company Ltd nor the names of its -:: contributors may be used to endorse or promote products derived -:: from this software without specific prior written permission. -:: -:: -:: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -:: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -:: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -:: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -:: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -:: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -:: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -:: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -:: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -:: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -:: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -:: -:: $QT_END_LICENSE$ -:: -::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: - -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/blur.frag blur.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/colorize.frag colorize.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/outline.frag outline.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/shadow.frag shadow.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/wobble.frag wobble.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/genie.vert genie.vert diff --git a/examples/quick/shadereffects/content/shaders/rhi/genie.vert b/examples/quick/shadereffects/content/shaders/rhi/genie.vert deleted file mode 100644 index 2cb1e71046..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/genie.vert +++ /dev/null @@ -1,29 +0,0 @@ -#version 440 - -layout(location = 0) in vec4 qt_Vertex; -layout(location = 1) in vec2 qt_MultiTexCoord0; - -layout(location = 0) out vec2 qt_TexCoord0; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - float bend; - float minimize; - float side; - float width; - float height; -} ubuf; - -out gl_PerVertex { vec4 gl_Position; }; - -void main() -{ - qt_TexCoord0 = qt_MultiTexCoord0; - vec4 pos = qt_Vertex; - pos.y = mix(qt_Vertex.y, ubuf.height, ubuf.minimize); - float t = pos.y / ubuf.height; - t = (3. - 2. * t) * t * t; - pos.x = mix(qt_Vertex.x, ubuf.side * ubuf.width, t * ubuf.bend); - gl_Position = ubuf.qt_Matrix * pos; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/outline.frag b/examples/quick/shadereffects/content/shaders/rhi/outline.frag deleted file mode 100644 index 26df69c5fe..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/outline.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - vec2 delta; -} ubuf; - -void main() -{ - vec4 tl = texture(source, qt_TexCoord0 - ubuf.delta); - vec4 tr = texture(source, qt_TexCoord0 + vec2(ubuf.delta.x, -ubuf.delta.y)); - vec4 bl = texture(source, qt_TexCoord0 - vec2(ubuf.delta.x, -ubuf.delta.y)); - vec4 br = texture(source, qt_TexCoord0 + ubuf.delta); - vec4 gx = (tl + bl) - (tr + br); - vec4 gy = (tl + tr) - (bl + br); - fragColor.xyz = vec3(0.); - fragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * ubuf.qt_Opacity; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/shadow.frag b/examples/quick/shadereffects/content/shaders/rhi/shadow.frag deleted file mode 100644 index 8247517b6d..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/shadow.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; -layout(binding = 2) uniform sampler2D shadow; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - float darkness; - vec2 delta; -} ubuf; - -void main() -{ - vec4 fg = texture(source, qt_TexCoord0); - vec4 bg = texture(shadow, qt_TexCoord0 + ubuf.delta); - fragColor = (fg + vec4(0., 0., 0., ubuf.darkness * bg.a) * (1. - fg.a)) * ubuf.qt_Opacity; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/wobble.frag b/examples/quick/shadereffects/content/shaders/rhi/wobble.frag deleted file mode 100644 index a34481c2f2..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/wobble.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - float amplitude; - float frequency; - float time; -} ubuf; - -void main() -{ - vec2 p = sin(ubuf.time + ubuf.frequency * qt_TexCoord0); - fragColor = texture(source, qt_TexCoord0 + ubuf.amplitude * vec2(p.y, -p.x)) * ubuf.qt_Opacity; -} |