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-rw-r--r--examples/quick/shadereffects/content/shaders/rhi/blur.frag21
-rw-r--r--examples/quick/shadereffects/content/shaders/rhi/colorize.frag20
-rwxr-xr-xexamples/quick/shadereffects/content/shaders/rhi/compile.bat56
-rw-r--r--examples/quick/shadereffects/content/shaders/rhi/genie.vert29
-rw-r--r--examples/quick/shadereffects/content/shaders/rhi/outline.frag24
-rw-r--r--examples/quick/shadereffects/content/shaders/rhi/shadow.frag21
-rw-r--r--examples/quick/shadereffects/content/shaders/rhi/wobble.frag20
7 files changed, 0 insertions, 191 deletions
diff --git a/examples/quick/shadereffects/content/shaders/rhi/blur.frag b/examples/quick/shadereffects/content/shaders/rhi/blur.frag
deleted file mode 100644
index 0c914d4244..0000000000
--- a/examples/quick/shadereffects/content/shaders/rhi/blur.frag
+++ /dev/null
@@ -1,21 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(binding = 1) uniform sampler2D source;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- vec2 delta;
-} ubuf;
-
-void main()
-{
- fragColor =(0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta)
- + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta)
- + 0.2466 * texture(source, qt_TexCoord0)
- + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta)
- + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity;
-}
diff --git a/examples/quick/shadereffects/content/shaders/rhi/colorize.frag b/examples/quick/shadereffects/content/shaders/rhi/colorize.frag
deleted file mode 100644
index bc8067cc8c..0000000000
--- a/examples/quick/shadereffects/content/shaders/rhi/colorize.frag
+++ /dev/null
@@ -1,20 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(binding = 1) uniform sampler2D source;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- vec4 tint;
-} ubuf;
-
-void main()
-{
- vec4 c = texture(source, qt_TexCoord0);
- float lo = min(min(c.x, c.y), c.z);
- float hi = max(max(c.x, c.y), c.z);
- fragColor = ubuf.qt_Opacity * vec4(mix(vec3(lo), vec3(hi), ubuf.tint.xyz), c.w);
-}
diff --git a/examples/quick/shadereffects/content/shaders/rhi/compile.bat b/examples/quick/shadereffects/content/shaders/rhi/compile.bat
deleted file mode 100755
index 93dfb7b2a9..0000000000
--- a/examples/quick/shadereffects/content/shaders/rhi/compile.bat
+++ /dev/null
@@ -1,56 +0,0 @@
-:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-::
-:: Copyright (C) 2019 The Qt Company Ltd.
-:: Contact: https://www.qt.io/licensing/
-::
-:: This file is part of the examples of the Qt Toolkit.
-::
-:: $QT_BEGIN_LICENSE:BSD$
-:: Commercial License Usage
-:: Licensees holding valid commercial Qt licenses may use this file in
-:: accordance with the commercial license agreement provided with the
-:: Software or, alternatively, in accordance with the terms contained in
-:: a written agreement between you and The Qt Company. For licensing terms
-:: and conditions see https://www.qt.io/terms-conditions. For further
-:: information use the contact form at https://www.qt.io/contact-us.
-::
-:: BSD License Usage
-:: Alternatively, you may use this file under the terms of the BSD license
-:: as follows:
-::
-:: "Redistribution and use in source and binary forms, with or without
-:: modification, are permitted provided that the following conditions are
-:: met:
-:: * Redistributions of source code must retain the above copyright
-:: notice, this list of conditions and the following disclaimer.
-:: * Redistributions in binary form must reproduce the above copyright
-:: notice, this list of conditions and the following disclaimer in
-:: the documentation and/or other materials provided with the
-:: distribution.
-:: * Neither the name of The Qt Company Ltd nor the names of its
-:: contributors may be used to endorse or promote products derived
-:: from this software without specific prior written permission.
-::
-::
-:: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-:: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-:: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-:: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-:: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-:: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-:: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-:: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-:: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-:: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-:: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-::
-:: $QT_END_LICENSE$
-::
-:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/blur.frag blur.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/colorize.frag colorize.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/outline.frag outline.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/shadow.frag shadow.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/wobble.frag wobble.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/genie.vert genie.vert
diff --git a/examples/quick/shadereffects/content/shaders/rhi/genie.vert b/examples/quick/shadereffects/content/shaders/rhi/genie.vert
deleted file mode 100644
index 2cb1e71046..0000000000
--- a/examples/quick/shadereffects/content/shaders/rhi/genie.vert
+++ /dev/null
@@ -1,29 +0,0 @@
-#version 440
-
-layout(location = 0) in vec4 qt_Vertex;
-layout(location = 1) in vec2 qt_MultiTexCoord0;
-
-layout(location = 0) out vec2 qt_TexCoord0;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- float bend;
- float minimize;
- float side;
- float width;
- float height;
-} ubuf;
-
-out gl_PerVertex { vec4 gl_Position; };
-
-void main()
-{
- qt_TexCoord0 = qt_MultiTexCoord0;
- vec4 pos = qt_Vertex;
- pos.y = mix(qt_Vertex.y, ubuf.height, ubuf.minimize);
- float t = pos.y / ubuf.height;
- t = (3. - 2. * t) * t * t;
- pos.x = mix(qt_Vertex.x, ubuf.side * ubuf.width, t * ubuf.bend);
- gl_Position = ubuf.qt_Matrix * pos;
-}
diff --git a/examples/quick/shadereffects/content/shaders/rhi/outline.frag b/examples/quick/shadereffects/content/shaders/rhi/outline.frag
deleted file mode 100644
index 26df69c5fe..0000000000
--- a/examples/quick/shadereffects/content/shaders/rhi/outline.frag
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(binding = 1) uniform sampler2D source;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- vec2 delta;
-} ubuf;
-
-void main()
-{
- vec4 tl = texture(source, qt_TexCoord0 - ubuf.delta);
- vec4 tr = texture(source, qt_TexCoord0 + vec2(ubuf.delta.x, -ubuf.delta.y));
- vec4 bl = texture(source, qt_TexCoord0 - vec2(ubuf.delta.x, -ubuf.delta.y));
- vec4 br = texture(source, qt_TexCoord0 + ubuf.delta);
- vec4 gx = (tl + bl) - (tr + br);
- vec4 gy = (tl + tr) - (bl + br);
- fragColor.xyz = vec3(0.);
- fragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * ubuf.qt_Opacity;
-}
diff --git a/examples/quick/shadereffects/content/shaders/rhi/shadow.frag b/examples/quick/shadereffects/content/shaders/rhi/shadow.frag
deleted file mode 100644
index 8247517b6d..0000000000
--- a/examples/quick/shadereffects/content/shaders/rhi/shadow.frag
+++ /dev/null
@@ -1,21 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(binding = 1) uniform sampler2D source;
-layout(binding = 2) uniform sampler2D shadow;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- float darkness;
- vec2 delta;
-} ubuf;
-
-void main()
-{
- vec4 fg = texture(source, qt_TexCoord0);
- vec4 bg = texture(shadow, qt_TexCoord0 + ubuf.delta);
- fragColor = (fg + vec4(0., 0., 0., ubuf.darkness * bg.a) * (1. - fg.a)) * ubuf.qt_Opacity;
-}
diff --git a/examples/quick/shadereffects/content/shaders/rhi/wobble.frag b/examples/quick/shadereffects/content/shaders/rhi/wobble.frag
deleted file mode 100644
index a34481c2f2..0000000000
--- a/examples/quick/shadereffects/content/shaders/rhi/wobble.frag
+++ /dev/null
@@ -1,20 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(binding = 1) uniform sampler2D source;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- float amplitude;
- float frequency;
- float time;
-} ubuf;
-
-void main()
-{
- vec2 p = sin(ubuf.time + ubuf.frequency * qt_TexCoord0);
- fragColor = texture(source, qt_TexCoord0 + ubuf.amplitude * vec2(p.y, -p.x)) * ubuf.qt_Opacity;
-}