diff options
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/wobble.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/wobble.frag | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/examples/quick/shadereffects/content/shaders/wobble.frag b/examples/quick/shadereffects/content/shaders/wobble.frag index fedbb68254..a34481c2f2 100644 --- a/examples/quick/shadereffects/content/shaders/wobble.frag +++ b/examples/quick/shadereffects/content/shaders/wobble.frag @@ -1,13 +1,20 @@ -uniform lowp float qt_Opacity; -uniform highp float amplitude; -uniform highp float frequency; -uniform highp float time; -uniform sampler2D source; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float amplitude; + float frequency; + float time; +} ubuf; void main() { - highp vec2 p = sin(time + frequency * qt_TexCoord0); - gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity; + vec2 p = sin(ubuf.time + ubuf.frequency * qt_TexCoord0); + fragColor = texture(source, qt_TexCoord0 + ubuf.amplitude * vec2(p.y, -p.x)) * ubuf.qt_Opacity; } |