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-rw-r--r--examples/quick/shadereffects/content/shaders/wobble.frag23
1 files changed, 15 insertions, 8 deletions
diff --git a/examples/quick/shadereffects/content/shaders/wobble.frag b/examples/quick/shadereffects/content/shaders/wobble.frag
index fedbb68254..a34481c2f2 100644
--- a/examples/quick/shadereffects/content/shaders/wobble.frag
+++ b/examples/quick/shadereffects/content/shaders/wobble.frag
@@ -1,13 +1,20 @@
-uniform lowp float qt_Opacity;
-uniform highp float amplitude;
-uniform highp float frequency;
-uniform highp float time;
-uniform sampler2D source;
+#version 440
-varying highp vec2 qt_TexCoord0;
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ float amplitude;
+ float frequency;
+ float time;
+} ubuf;
void main()
{
- highp vec2 p = sin(time + frequency * qt_TexCoord0);
- gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;
+ vec2 p = sin(ubuf.time + ubuf.frequency * qt_TexCoord0);
+ fragColor = texture(source, qt_TexCoord0 + ubuf.amplitude * vec2(p.y, -p.x)) * ubuf.qt_Opacity;
}