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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.9
+import QtQuick.Shapes 1.0
+
+Rectangle {
+ id: root
+ width: 1024
+ height: 768
+
+ property color col: "lightsteelblue"
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
+ GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
+ GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
+ GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
+ }
+
+ Row {
+ anchors.fill: parent
+ anchors.margins: 20
+ spacing: 40
+
+ Column {
+ spacing: 40
+
+ Text {
+ text: "Original"
+ }
+
+ // A simple Shape without anything special.
+ Rectangle {
+ color: "lightGray"
+ width: 400
+ height: 200
+
+ Shape {
+ x: 30
+ y: 20
+ width: 50
+ height: 50
+ scale: 2
+
+ ShapePath {
+ strokeColor: "green"
+ NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
+ fillColor: "transparent"
+ capStyle: ShapePath.RoundCap
+
+ startX: 40; startY: 30
+ PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
+ PathLine { x: 150; y: 80 }
+ PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
+ }
+ }
+ }
+
+ Text {
+ text: "Supersampling (2x)"
+ }
+
+ // Now let's use 2x supersampling via layers. This way the entire subtree
+ // is rendered into an FBO twice the size and then drawn with linear
+ // filtering. This allows having some level of AA even when there is no
+ // support for multisample framebuffers.
+ Rectangle {
+ id: supersampledItem
+ color: "lightGray"
+ width: 400
+ height: 200
+
+ layer.enabled: true
+ layer.smooth: true
+ layer.textureSize: Qt.size(supersampledItem.width * 2, supersampledItem.height * 2)
+
+ Shape {
+ x: 30
+ y: 20
+ width: 50
+ height: 50
+ scale: 2
+
+ ShapePath {
+ strokeColor: "green"
+ NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
+ fillColor: "transparent"
+ capStyle: ShapePath.RoundCap
+
+ startX: 40; startY: 30
+ PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
+ PathLine { x: 150; y: 80 }
+ PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
+ }
+ }
+ }
+ }
+
+ Column {
+ spacing: 40
+
+ Text {
+ text: "Multisampling (4x)"
+ }
+
+ // Now let's use 4x MSAA, again via layers. This needs support for
+ // multisample renderbuffers and framebuffer blits.
+ Rectangle {
+ color: "lightGray"
+ width: 400
+ height: 200
+
+ layer.enabled: true
+ layer.smooth: true
+ layer.samples: 4
+
+ Shape {
+ x: 30
+ y: 20
+ width: 50
+ height: 50
+ scale: 2
+
+ ShapePath {
+ strokeColor: "green"
+ NumberAnimation on strokeWidth { from: 1; to: 20; duration: 5000 }
+ fillColor: "transparent"
+ capStyle: ShapePath.RoundCap
+
+ startX: 40; startY: 30
+ PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
+ PathLine { x: 150; y: 80 }
+ PathQuad { x: 160; y: 30; controlX: 200; controlY: 80 }
+ }
+ }
+ }
+ }
+ }
+}