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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.9
+import QtQuick.Shapes 1.0
+
+Rectangle {
+ id: root
+ width: 1024
+ height: 768
+
+ property color col: "lightsteelblue"
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
+ GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
+ GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
+ GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
+ }
+
+ Rectangle {
+ id: scissorRect
+ width: 200
+ height: 200
+ x: 150
+ property real centerY: parent.height / 2 - height / 2
+ property real dy: 0
+ y: centerY + dy
+ clip: true
+
+ Loader {
+ id: loader1
+ width: parent.width
+ height: parent.height
+ y: 25 - scissorRect.dy
+ source: "tiger.qml"
+ asynchronous: true
+ visible: status === Loader.Ready
+ }
+
+ SequentialAnimation on dy {
+ loops: Animation.Infinite
+ running: loader1.status === Loader.Ready && loader1.item.status === Shape.Ready
+ NumberAnimation {
+ from: 0
+ to: -scissorRect.centerY
+ duration: 2000
+ }
+ NumberAnimation {
+ from: -scissorRect.centerY
+ to: scissorRect.centerY
+ duration: 4000
+ }
+ NumberAnimation {
+ from: scissorRect.centerY
+ to: 0
+ duration: 2000
+ }
+ }
+ }
+
+ // With a more complex transformation (like rotation), stenciling is used
+ // instead of scissoring, this is more expensive. It may also trigger a
+ // slower code path for Shapes, depending on the path rendering backend
+ // in use, and may affect rendering quality as well.
+ Rectangle {
+ id: stencilRect
+ width: 300
+ height: 200
+ anchors.right: parent.right
+ anchors.rightMargin: 100
+ anchors.verticalCenter: parent.verticalCenter
+ clip: true // NB! still clips to bounding rect (not shape)
+
+ Loader {
+ id: loader2
+ width: parent.width
+ height: parent.height
+ source: "tiger.qml"
+ asynchronous: true
+ visible: status === Loader.Ready
+ }
+
+ NumberAnimation on rotation {
+ from: 0
+ to: 360
+ duration: 5000
+ loops: Animation.Infinite
+ }
+ }
+}