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diff --git a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
index 164409076c..09a5f51105 100644
--- a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
+++ b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
@@ -34,21 +34,21 @@
Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assigning a different colored flame to each touch point.
The MultipointTouchArea sets up multiple touch points:
- \snippet quick/touchinteraction/multipointtouch/multiflame.qml 0
+ \snippet touchinteraction/multipointtouch/multiflame.qml 0
The flames are then simply bound to the coordiates of the touch point, and whether it is currently pressed, like so:
- \snippet quick/touchinteraction/multipointtouch/multiflame.qml 1
+ \snippet touchinteraction/multipointtouch/multiflame.qml 1
Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game
is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with all
this logic embedded into it:
- \snippet quick/touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml 0
+ \snippet touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml 0
Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the PinchArea signals and responding
to user input.
- \snippet quick/touchinteraction/pincharea/flickresize.qml 0
+ \snippet touchinteraction/pincharea/flickresize.qml 0
Flickable is a simple example demonstrating the Flickable type. The object inside the flickable is very big, but the flickable itself is very small:
- \snippet quick/touchinteraction/flickable/basic-flickable.qml 0
+ \snippet touchinteraction/flickable/basic-flickable.qml 0
Corkboards shows a more complex Flickable usecase, with types on the flickable that respond to mouse and keyboard interaction.
This doesn't require special code, the Qt Quick types automatically cooperate with Flickable for accepting the touch events.