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diff --git a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc new file mode 100644 index 0000000000..48c7b0b4ab --- /dev/null +++ b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc @@ -0,0 +1,56 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms +** and conditions contained in a signed written agreement between you +** and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +/*! + \title QtQuick Examples - Touch Interaction + \example quick/touchinteraction + \brief This is a collection of QML Touch Interaction examples. + \image qml-touchinteraction-example.png + + This is a collection of small QML examples relating to touch interaction methods. + + Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assigning a different colored flame to each touch point. + The MultipointTouchArea sets up multiple touch points: + \snippet examples/quick/touchinteraction/multipointtouch/multiflame.qml 0 + The flames are then simply bound to the coordiates of the touch point, and whether it is currently pressed, like so: + \snippet examples/quick/touchinteraction/multipointtouch/multiflame.qml 1 + + Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game + is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with all + this logic embedded into it: + \snippet examples/quick/touchinteraction/multipointtouch/bearwhack/content/AugmentedTouchPoint.qml 0 + + Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the PinchArea signals and responding + to user input. + \snippet examples/quick/touchinteraction/pincharea/flickresize.qml 0 + + Flickable is a simple example demonstrating the Flickable element. The element inside the flickable is very big, but the flickable itself is very small: + \snippet examples/quick/touchinteraction/flickable/basic-flickable.qml 0 + + Corkboards shows a more complex Flickable usecase, with elements on the flickable that respond to mouse and keyboard interaction. + This doesn't require special code, the QtQuick elements automatically cooperate with Flickable for accepting the touch events. +*/ + |