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-rw-r--r--examples/quick/touchinteraction/doc/src/touchinteraction.qdoc2
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diff --git a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
index c7193b4b34..fef4ef2e7e 100644
--- a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
+++ b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
@@ -41,7 +41,7 @@
Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game
is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with all
this logic embedded into it:
- \snippet quick/touchinteraction/multipointtouch/bearwhack/content/AugmentedTouchPoint.qml 0
+ \snippet quick/touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml 0
Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the PinchArea signals and responding
to user input.