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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+/*!
+ \title QtQuick Examples - Touch Interaction
+ \example quick/touchinteraction
+ \brief This is a collection of QML Touch Interaction examples.
+ \image qml-touchinteraction-example.png
+
+ This is a collection of small QML examples relating to touch interaction methods.
+
+ Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assigning a different colored flame to each touch point.
+ The MultipointTouchArea sets up multiple touch points:
+ \snippet examples/quick/touchinteraction/multipointtouch/multiflame.qml 0
+ The flames are then simply bound to the coordiates of the touch point, and whether it is currently pressed, like so:
+ \snippet examples/quick/touchinteraction/multipointtouch/multiflame.qml 1
+
+ Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game
+ is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with all
+ this logic embedded into it:
+ \snippet examples/quick/touchinteraction/multipointtouch/bearwhack/content/AugmentedTouchPoint.qml 0
+
+ Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the PinchArea signals and responding
+ to user input.
+ \snippet examples/quick/touchinteraction/pincharea/flickresize.qml 0
+
+ Flickable is a simple example demonstrating the Flickable element. The element inside the flickable is very big, but the flickable itself is very small:
+ \snippet examples/quick/touchinteraction/flickable/basic-flickable.qml 0
+
+ Corkboards shows a more complex Flickable usecase, with elements on the flickable that respond to mouse and keyboard interaction.
+ This doesn't require special code, the QtQuick elements automatically cooperate with Flickable for accepting the touch events.
+*/
+