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-rwxr-xr-xexamples/quick/tutorials/samegame/samegame4/content/samegame.js5
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/quick/tutorials/samegame/samegame4/content/samegame.js b/examples/quick/tutorials/samegame/samegame4/content/samegame.js
index ad4d39d7b1..7f1c976480 100755
--- a/examples/quick/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/quick/tutorials/samegame/samegame4/content/samegame.js
@@ -1,5 +1,6 @@
/* This script file handles the game logic */
.import QtQuick.LocalStorage 2.0 as Sql
+.import QtQuick 2.0 as Quick
var maxColumn = 10;
var maxRow = 15;
@@ -45,12 +46,12 @@ function startNewGame() {
function createBlock(column, row) {
if (component == null)
- component = Qt.createComponent("content/BoomBlock.qml");
+ component = Qt.createComponent("BoomBlock.qml");
// Note that if Block.qml was not a local file, component.status would be
// Loading and we should wait for the component's statusChanged() signal to
// know when the file is downloaded and ready before calling createObject().
- if (component.status == Component.Ready) {
+ if (component.status == Quick.Component.Ready) {
var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");