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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Window 2.0 as Window
+
+Item {
+ id: root
+ width: 400
+ height: 200
+ Item {
+ id: main
+ state: "orientation " + Window.Screen.orientation
+
+ property bool landscapeWindow: Window.Screen.primaryOrientation == Qt.LandscapeOrientation
+ property real baseWidth: landscapeWindow ? root.height : root.width
+ property real baseHeight: landscapeWindow ? root.width : root.height
+ property real rotationDelta: landscapeWindow ? -90 : 0
+
+ rotation: rotationDelta
+ width: main.baseWidth
+ height: main.baseHeight
+ anchors.centerIn: parent
+
+ Text {
+ text: "Screen is " + Window.Screen.width + "x" + Window.Screen.height + " and primarily orientation " + Window.Screen.primaryOrientation
+ anchors.centerIn:parent
+ }
+
+
+ states: [
+ State {
+ name: "orientation " + Qt.LandscapeOrientation
+ PropertyChanges { target: main; rotation: 90 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
+ },
+ State {
+ name: "orientation " + Qt.InvertedPortraitOrientation
+ PropertyChanges { target: main; rotation: 180 + rotationDelta; }
+ },
+ State {
+ name: "orientation " + Qt.InvertedLandscapeOrientation
+ PropertyChanges { target: main; rotation: 270 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
+ }
+ ]
+
+ transitions: Transition {
+ SequentialAnimation {
+ RotationAnimation { direction: RotationAnimation.Shortest; duration: 300; easing.type: Easing.InOutQuint }
+ NumberAnimation { properties: "x,y,width,height"; duration: 300; easing.type: Easing.InOutQuint }
+ }
+ }
+ }
+}