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-rw-r--r--examples/quick/scenegraph/fboitem/fboitem.qrc2
-rw-r--r--examples/quick/scenegraph/fboitem/main.qml15
-rw-r--r--examples/quick/scenegraph/fboitem/shaders/+qsb/checker.fragbin0 -> 1615 bytes
-rw-r--r--examples/quick/scenegraph/fboitem/shaders/checker.frag14
-rw-r--r--examples/quick/scenegraph/fboitem/shaders/checker_rhi.frag22
5 files changed, 39 insertions, 14 deletions
diff --git a/examples/quick/scenegraph/fboitem/fboitem.qrc b/examples/quick/scenegraph/fboitem/fboitem.qrc
index 9d9db70654..eeb5c36afd 100644
--- a/examples/quick/scenegraph/fboitem/fboitem.qrc
+++ b/examples/quick/scenegraph/fboitem/fboitem.qrc
@@ -1,5 +1,7 @@
<RCC>
<qresource prefix="/scenegraph/fboitem">
<file>main.qml</file>
+ <file>shaders/checker.frag</file>
+ <file>shaders/+qsb/checker.frag</file>
</qresource>
</RCC>
diff --git a/examples/quick/scenegraph/fboitem/main.qml b/examples/quick/scenegraph/fboitem/main.qml
index 92fa99e847..1f1829deda 100644
--- a/examples/quick/scenegraph/fboitem/main.qml
+++ b/examples/quick/scenegraph/fboitem/main.qml
@@ -67,20 +67,7 @@ Item {
property size pixelSize: Qt.size(width / tileSize, height / tileSize);
- fragmentShader:
- "
- uniform lowp vec4 color1;
- uniform lowp vec4 color2;
- uniform highp vec2 pixelSize;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
- if (tc.x != tc.y)
- gl_FragColor = color1;
- else
- gl_FragColor = color2;
- }
- "
+ fragmentShader: "qrc:/scenegraph/fboitem/shaders/checker.frag"
}
Renderer {
diff --git a/examples/quick/scenegraph/fboitem/shaders/+qsb/checker.frag b/examples/quick/scenegraph/fboitem/shaders/+qsb/checker.frag
new file mode 100644
index 0000000000..5037899d19
--- /dev/null
+++ b/examples/quick/scenegraph/fboitem/shaders/+qsb/checker.frag
Binary files differ
diff --git a/examples/quick/scenegraph/fboitem/shaders/checker.frag b/examples/quick/scenegraph/fboitem/shaders/checker.frag
new file mode 100644
index 0000000000..044b3bad58
--- /dev/null
+++ b/examples/quick/scenegraph/fboitem/shaders/checker.frag
@@ -0,0 +1,14 @@
+uniform lowp vec4 color1;
+uniform lowp vec4 color2;
+uniform highp vec2 pixelSize;
+
+varying highp vec2 qt_TexCoord0;
+
+void main()
+{
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
+ if (tc.x != tc.y)
+ gl_FragColor = color1;
+ else
+ gl_FragColor = color2;
+}
diff --git a/examples/quick/scenegraph/fboitem/shaders/checker_rhi.frag b/examples/quick/scenegraph/fboitem/shaders/checker_rhi.frag
new file mode 100644
index 0000000000..1e4131d026
--- /dev/null
+++ b/examples/quick/scenegraph/fboitem/shaders/checker_rhi.frag
@@ -0,0 +1,22 @@
+#version 440
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+
+ vec4 color1;
+ vec4 color2;
+ vec2 pixelSize;
+} ubuf;
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+void main()
+{
+ vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * ubuf.pixelSize));
+ if (tc.x != tc.y)
+ fragColor = ubuf.color1;
+ else
+ fragColor = ubuf.color2;
+}