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-rw-r--r--examples/quick/scenegraph/.prev_CMakeLists.txt4
-rw-r--r--examples/quick/scenegraph/CMakeLists.txt2
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/CMakeLists.txt (renamed from examples/quick/scenegraph/textureinthread/CMakeLists.txt)24
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/doc/images/opengltextureinthread-example.jpg (renamed from examples/quick/scenegraph/textureinthread/doc/images/textureinthread-example.jpg)bin33269 -> 33269 bytes
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/doc/src/opengltextureinthread.qdoc (renamed from examples/quick/scenegraph/textureinthread/doc/src/textureinthread.qdoc)4
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/error.qml (renamed from examples/quick/scenegraph/textureinthread/error.qml)0
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/main.cpp (renamed from examples/quick/scenegraph/textureinthread/main.cpp)3
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/main.qml (renamed from examples/quick/scenegraph/textureinthread/main.qml)30
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/opengltextureinthread.pro (renamed from examples/quick/scenegraph/textureinthread/textureinthread.pro)2
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/textureinthread.qrc (renamed from examples/quick/scenegraph/textureinthread/textureinthread.qrc)0
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp (renamed from examples/quick/scenegraph/textureinthread/threadrenderer.cpp)5
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/threadrenderer.h (renamed from examples/quick/scenegraph/textureinthread/threadrenderer.h)0
-rw-r--r--examples/quick/scenegraph/scenegraph.pro2
13 files changed, 28 insertions, 48 deletions
diff --git a/examples/quick/scenegraph/.prev_CMakeLists.txt b/examples/quick/scenegraph/.prev_CMakeLists.txt
index cf72c90b8d..4807706a43 100644
--- a/examples/quick/scenegraph/.prev_CMakeLists.txt
+++ b/examples/quick/scenegraph/.prev_CMakeLists.txt
@@ -5,11 +5,9 @@ add_subdirectory(rendernode)
add_subdirectory(threadedanimation)
if(QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3)
add_subdirectory(graph)
- add_subdirectory(simplematerial)
- add_subdirectory(sgengine)
add_subdirectory(fboitem)
add_subdirectory(openglunderqml)
- add_subdirectory(textureinthread)
+ add_subdirectory(opengltextureinthread)
add_subdirectory(twotextureproviders)
endif()
if(IOS OR MACOS)
diff --git a/examples/quick/scenegraph/CMakeLists.txt b/examples/quick/scenegraph/CMakeLists.txt
index 2a5db7da54..f899f1d234 100644
--- a/examples/quick/scenegraph/CMakeLists.txt
+++ b/examples/quick/scenegraph/CMakeLists.txt
@@ -7,7 +7,7 @@ if(QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3)
add_subdirectory(graph)
add_subdirectory(fboitem)
add_subdirectory(openglunderqml)
- add_subdirectory(textureinthread)
+ add_subdirectory(opengltextureinthread)
add_subdirectory(twotextureproviders)
endif()
if(MACOS)
diff --git a/examples/quick/scenegraph/textureinthread/CMakeLists.txt b/examples/quick/scenegraph/opengltextureinthread/CMakeLists.txt
index d29a5c63f3..daf2ef9e5f 100644
--- a/examples/quick/scenegraph/textureinthread/CMakeLists.txt
+++ b/examples/quick/scenegraph/opengltextureinthread/CMakeLists.txt
@@ -1,7 +1,7 @@
-# Generated from textureinthread.pro.
+# Generated from opengltextureinthread.pro.
cmake_minimum_required(VERSION 3.14)
-project(textureinthread LANGUAGES CXX)
+project(opengltextureinthread LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
@@ -9,22 +9,26 @@ set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
-set(INSTALL_EXAMPLEDIR "examples/quick/scenegraph/textureinthread")
+if(NOT DEFINED INSTALL_EXAMPLESDIR)
+ set(INSTALL_EXAMPLESDIR "examples")
+endif()
+
+set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/quick/scenegraph/opengltextureinthread")
find_package(Qt6 COMPONENTS Core)
find_package(Qt6 COMPONENTS Gui)
find_package(Qt6 COMPONENTS Quick)
-add_qt_gui_executable(textureinthread
+add_qt_gui_executable(opengltextureinthread
../shared/logorenderer.cpp ../shared/logorenderer.h
main.cpp
threadrenderer.cpp threadrenderer.h
)
-target_include_directories(textureinthread PUBLIC
+target_include_directories(opengltextureinthread PUBLIC
../shared
)
-target_link_libraries(textureinthread PUBLIC
+target_link_libraries(opengltextureinthread PUBLIC
Qt::Core
Qt::CorePrivate
Qt::Gui
@@ -39,23 +43,23 @@ set(textureinthread_resource_files
"main.qml"
)
-qt6_add_resources(textureinthread "textureinthread"
+qt6_add_resources(opengltextureinthread "textureinthread"
PREFIX
"/scenegraph/textureinthread"
FILES
${textureinthread_resource_files}
)
-install(TARGETS textureinthread
+install(TARGETS opengltextureinthread
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)
-set_target_properties(textureinthread PROPERTIES
+set_target_properties(opengltextureinthread PROPERTIES
QT_QML_MODULE_INSTALL_QMLTYPES TRUE
QT_QML_MODULE_VERSION 1.0
QT_QML_MODULE_URI SceneGraphRendering
)
-qt6_qml_type_registration(textureinthread)
+qt6_qml_type_registration(opengltextureinthread)
diff --git a/examples/quick/scenegraph/textureinthread/doc/images/textureinthread-example.jpg b/examples/quick/scenegraph/opengltextureinthread/doc/images/opengltextureinthread-example.jpg
index 59134e07c4..59134e07c4 100644
--- a/examples/quick/scenegraph/textureinthread/doc/images/textureinthread-example.jpg
+++ b/examples/quick/scenegraph/opengltextureinthread/doc/images/opengltextureinthread-example.jpg
Binary files differ
diff --git a/examples/quick/scenegraph/textureinthread/doc/src/textureinthread.qdoc b/examples/quick/scenegraph/opengltextureinthread/doc/src/opengltextureinthread.qdoc
index b8446ec212..3c26138332 100644
--- a/examples/quick/scenegraph/textureinthread/doc/src/textureinthread.qdoc
+++ b/examples/quick/scenegraph/opengltextureinthread/doc/src/opengltextureinthread.qdoc
@@ -26,11 +26,11 @@
****************************************************************************/
/*!
- \example scenegraph/textureinthread
+ \example scenegraph/opengltextureinthread
\title Scene Graph - Rendering FBOs in a thread
\ingroup qtquickexamples
\brief Shows how to use FramebufferObjects in a thread together with Qt Quick.
- \image textureinthread-example.jpg
+ \image opengltextureinthread-example.jpg
*/
diff --git a/examples/quick/scenegraph/textureinthread/error.qml b/examples/quick/scenegraph/opengltextureinthread/error.qml
index 6c300af808..6c300af808 100644
--- a/examples/quick/scenegraph/textureinthread/error.qml
+++ b/examples/quick/scenegraph/opengltextureinthread/error.qml
diff --git a/examples/quick/scenegraph/textureinthread/main.cpp b/examples/quick/scenegraph/opengltextureinthread/main.cpp
index cb00946bf7..08bf8ff66a 100644
--- a/examples/quick/scenegraph/textureinthread/main.cpp
+++ b/examples/quick/scenegraph/opengltextureinthread/main.cpp
@@ -63,6 +63,9 @@ int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
+ // this example is only compatible with OpenGL
+ QQuickWindow::setSceneGraphBackend(QSGRendererInterface::OpenGLRhi);
+
if (!QGuiApplicationPrivate::platform_integration->hasCapability(QPlatformIntegration::ThreadedOpenGL)) {
QQuickView view;
view.setSource(QUrl("qrc:///scenegraph/textureinthread/error.qml"));
diff --git a/examples/quick/scenegraph/textureinthread/main.qml b/examples/quick/scenegraph/opengltextureinthread/main.qml
index eefee92f15..51a3744f76 100644
--- a/examples/quick/scenegraph/textureinthread/main.qml
+++ b/examples/quick/scenegraph/opengltextureinthread/main.qml
@@ -52,36 +52,10 @@ import QtQuick 2.0
import SceneGraphRendering 1.0
-Item {
+Rectangle {
width: 400
height: 400
-
- // The checkers background
- ShaderEffect {
- id: tileBackground
- anchors.fill: parent
-
- property real tileSize: 16
- property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
- property color color2: Qt.rgba(0.85, 0.85, 0.85, 1);
-
- property size pixelSize: Qt.size(width / tileSize, height / tileSize);
-
- fragmentShader:
- "
- uniform lowp vec4 color1;
- uniform lowp vec4 color2;
- uniform highp vec2 pixelSize;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
- if (tc.x != tc.y)
- gl_FragColor = color1;
- else
- gl_FragColor = color2;
- }
- "
- }
+ color: "lightGray"
Renderer {
id: renderer
diff --git a/examples/quick/scenegraph/textureinthread/textureinthread.pro b/examples/quick/scenegraph/opengltextureinthread/opengltextureinthread.pro
index 4d41daa7bf..d07149a2f9 100644
--- a/examples/quick/scenegraph/textureinthread/textureinthread.pro
+++ b/examples/quick/scenegraph/opengltextureinthread/opengltextureinthread.pro
@@ -16,7 +16,7 @@ SOURCES += ../shared/logorenderer.cpp
RESOURCES += textureinthread.qrc
-target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/textureinthread
+target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/opengltextureinthread
INSTALLS += target
OTHER_FILES += \
diff --git a/examples/quick/scenegraph/textureinthread/textureinthread.qrc b/examples/quick/scenegraph/opengltextureinthread/textureinthread.qrc
index 66eb53b736..66eb53b736 100644
--- a/examples/quick/scenegraph/textureinthread/textureinthread.qrc
+++ b/examples/quick/scenegraph/opengltextureinthread/textureinthread.qrc
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
index 5fd8037193..8c07785926 100644
--- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
+++ b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
@@ -160,7 +160,8 @@ public:
, m_window(window)
{
// Our texture node must have a texture, so use the default 0 texture.
- m_texture = m_window->createTextureFromId(0, QSize(1, 1));
+ GLuint id = 0;
+ m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, &id, 0, QSize(1, 1));
setTexture(m_texture);
setFiltering(QSGTexture::Linear);
}
@@ -201,7 +202,7 @@ public slots:
delete m_texture;
// note: include QQuickWindow::TextureHasAlphaChannel if the rendered content
// has alpha.
- m_texture = m_window->createTextureFromId(newId, size);
+ m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, &newId, 0, QSize(1, 1));
setTexture(m_texture);
markDirty(DirtyMaterial);
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.h b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.h
index 96c00e7b2e..96c00e7b2e 100644
--- a/examples/quick/scenegraph/textureinthread/threadrenderer.h
+++ b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.h
diff --git a/examples/quick/scenegraph/scenegraph.pro b/examples/quick/scenegraph/scenegraph.pro
index b9ce61e21d..147fa9a156 100644
--- a/examples/quick/scenegraph/scenegraph.pro
+++ b/examples/quick/scenegraph/scenegraph.pro
@@ -5,7 +5,7 @@ qtConfig(opengl(es1|es2)?) {
graph \
fboitem \
openglunderqml \
- textureinthread \
+ opengltextureinthread \
twotextureproviders
}