diff options
Diffstat (limited to 'examples/quick')
-rw-r--r-- | examples/quick/quickwidgets/quickwidget/fbitem.cpp | 6 | ||||
-rw-r--r-- | examples/quick/scenegraph/graph/linenode.cpp | 8 | ||||
-rw-r--r-- | examples/quick/scenegraph/graph/noisynode.cpp | 8 |
3 files changed, 11 insertions, 11 deletions
diff --git a/examples/quick/quickwidgets/quickwidget/fbitem.cpp b/examples/quick/quickwidgets/quickwidget/fbitem.cpp index 7a5de991ce..6c71b6184e 100644 --- a/examples/quick/quickwidgets/quickwidget/fbitem.cpp +++ b/examples/quick/quickwidgets/quickwidget/fbitem.cpp @@ -58,7 +58,7 @@ class FbRenderer : public QQuickFramebufferObject::Renderer { public: - FbRenderer() : c(0), dir(1) { } + FbRenderer() { } // The lifetime of the FBO and this class depends on how QQuickWidget // manages the scenegraph and context when it comes to showing and hiding @@ -85,8 +85,8 @@ public: } private: - float c; - int dir; + float c = 0; + int dir = 1; }; #endif diff --git a/examples/quick/scenegraph/graph/linenode.cpp b/examples/quick/scenegraph/graph/linenode.cpp index 306909161e..b9ce1afc38 100644 --- a/examples/quick/scenegraph/graph/linenode.cpp +++ b/examples/quick/scenegraph/graph/linenode.cpp @@ -66,7 +66,7 @@ class LineShader : public QSGSimpleMaterialShader<LineMaterial> QSG_DECLARE_SIMPLE_SHADER(LineShader, LineMaterial) public: - LineShader() : id_color(-1), id_spread(-1), id_size(-1) { + LineShader() { setShaderSourceFile(QOpenGLShader::Vertex, ":/scenegraph/graph/shaders/line.vsh"); setShaderSourceFile(QOpenGLShader::Fragment, ":/scenegraph/graph/shaders/line.fsh"); } @@ -86,9 +86,9 @@ public: } private: - int id_color; - int id_spread; - int id_size; + int id_color = -1; + int id_spread = -1; + int id_size = -1; }; struct LineVertex { diff --git a/examples/quick/scenegraph/graph/noisynode.cpp b/examples/quick/scenegraph/graph/noisynode.cpp index 6e79bb247f..d1eaa1ec26 100644 --- a/examples/quick/scenegraph/graph/noisynode.cpp +++ b/examples/quick/scenegraph/graph/noisynode.cpp @@ -72,7 +72,7 @@ class NoisyShader : public QSGSimpleMaterialShader<NoisyMaterial> QSG_DECLARE_SIMPLE_SHADER(NoisyShader, NoisyMaterial) public: - NoisyShader() : id_color(-1), id_texture(-1), id_textureSize(-1) { + NoisyShader() { setShaderSourceFile(QOpenGLShader::Vertex, ":/scenegraph/graph/shaders/noisy.vsh"); setShaderSourceFile(QOpenGLShader::Fragment, ":/scenegraph/graph/shaders/noisy.fsh"); } @@ -103,9 +103,9 @@ public: } private: - int id_color; - int id_texture; - int id_textureSize; + int id_color = -1; + int id_texture = -1; + int id_textureSize = -1; }; NoisyNode::NoisyNode(QQuickWindow *window) |