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-rw-r--r--examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp4
-rw-r--r--examples/quick/rendercontrol/cuberenderer.cpp4
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.cpp32
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.cpp4
-rw-r--r--examples/quick/scenegraph/shared/logorenderer.cpp8
5 files changed, 24 insertions, 28 deletions
diff --git a/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp b/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp
index c5924bf159..49c4450b89 100644
--- a/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp
+++ b/examples/quick/quickwidgets/qquickviewcomparison/fbitem.cpp
@@ -263,8 +263,8 @@ static const char *fragmentShaderSource =
void FbItemRenderer::initProgram()
{
m_program.reset(new QOpenGLShaderProgram);
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->bindAttributeLocation("vertex", 0);
m_program->bindAttributeLocation("normal", 1);
m_program->link();
diff --git a/examples/quick/rendercontrol/cuberenderer.cpp b/examples/quick/rendercontrol/cuberenderer.cpp
index 1b2d7dec8f..4651882542 100644
--- a/examples/quick/rendercontrol/cuberenderer.cpp
+++ b/examples/quick/rendercontrol/cuberenderer.cpp
@@ -101,8 +101,8 @@ void CubeRenderer::init(QWindow *w, QOpenGLContext *share)
" gl_FragColor = vec4(texture2D(sampler, v_coord).rgb, 1.0);\n"
"}\n";
m_program = new QOpenGLShaderProgram;
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->bindAttributeLocation("vertex", 0);
m_program->bindAttributeLocation("coord", 1);
m_program->link();
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp
index 6b25756e61..b7082892b8 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.cpp
+++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp
@@ -125,22 +125,22 @@ void SquircleRenderer::paint()
initializeOpenGLFunctions();
m_program = new QOpenGLShaderProgram();
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex,
- "attribute highp vec4 vertices;"
- "varying highp vec2 coords;"
- "void main() {"
- " gl_Position = vertices;"
- " coords = vertices.xy;"
- "}");
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment,
- "uniform lowp float t;"
- "varying highp vec2 coords;"
- "void main() {"
- " lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));"
- " i = smoothstep(t - 0.8, t + 0.8, i);"
- " i = floor(i * 20.) / 20.;"
- " gl_FragColor = vec4(coords * .5 + .5, i, i);"
- "}");
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex,
+ "attribute highp vec4 vertices;"
+ "varying highp vec2 coords;"
+ "void main() {"
+ " gl_Position = vertices;"
+ " coords = vertices.xy;"
+ "}");
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment,
+ "uniform lowp float t;"
+ "varying highp vec2 coords;"
+ "void main() {"
+ " lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));"
+ " i = smoothstep(t - 0.8, t + 0.8, i);"
+ " i = floor(i * 20.) / 20.;"
+ " gl_FragColor = vec4(coords * .5 + .5, i, i);"
+ "}");
m_program->bindAttributeLocation("vertices", 0);
m_program->link();
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
index 3de864b7b9..2edb6bd929 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
@@ -86,8 +86,8 @@ void OpenGLRenderNode::init()
" gl_FragColor = col * opacity;\n"
"}\n";
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->bindAttributeLocation("posAttr", 0);
m_program->bindAttributeLocation("colAttr", 1);
m_program->link();
diff --git a/examples/quick/scenegraph/shared/logorenderer.cpp b/examples/quick/scenegraph/shared/logorenderer.cpp
index 06f4892a49..8eb2d44c1e 100644
--- a/examples/quick/scenegraph/shared/logorenderer.cpp
+++ b/examples/quick/scenegraph/shared/logorenderer.cpp
@@ -70,7 +70,6 @@ void LogoRenderer::initialize()
glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
- QOpenGLShader *vshader1 = new QOpenGLShader(QOpenGLShader::Vertex, &program1);
const char *vsrc1 =
"attribute highp vec4 vertex;\n"
"attribute mediump vec3 normal;\n"
@@ -85,19 +84,16 @@ void LogoRenderer::initialize()
" color = clamp(color, 0.0, 1.0);\n"
" gl_Position = matrix * vertex;\n"
"}\n";
- vshader1->compileSourceCode(vsrc1);
- QOpenGLShader *fshader1 = new QOpenGLShader(QOpenGLShader::Fragment, &program1);
const char *fsrc1 =
"varying mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
- fshader1->compileSourceCode(fsrc1);
- program1.addShader(vshader1);
- program1.addShader(fshader1);
+ program1.addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vsrc1);
+ program1.addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fsrc1);
program1.link();
vertexAttr1 = program1.attributeLocation("vertex");